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Dealing with multiple joysticks
jck_strw:
ggkoul
Thanks for the link. The only two joystick games I care about are Robotron and Cloak & Dagger. Neither support simultaneous 2 player action, so I'm good to go.
All--let's just agree to disagree on angled joysticks, eh? Let's tackle something else a little less volatile perhaps--abortion, red vs. blue states, homosexuality or controlling Defender with buttons vs. a joystick. :)
NoOne=NBA=:
--- Quote from: jck_strw on January 18, 2005, 04:39:56 pm ---ggkoul
Thanks for the link. The only two joystick games I care about are Robotron and Cloak & Dagger.
--- End quote ---
If you like Robotron and Cloak & Dagger, I'd HIGHLY recommend Smash TV.
It is a TWO player version of Robotron.
Oddfeld:
Quite apart from playing Smash TV, using an angled stick is just counterintuitive. When you push some direction on the stick you expect stuff to move in that direction on the monitor.
versapak:
--- Quote ---Quite apart from playing Smash TV, using an angled stick is just counterintuitive. When you push some direction on the stick you expect stuff to move in that direction on the monitor.
--- End quote ---
As has been stated already...
This debate has been beat into the ground already.
Some people prefer to have the controls match their standing position. Others prefer to have them match the screen position.
The only people that are right are those happy with their OWN setup.
Arcade machines were made to fit into crowded arcades, without the knowledge of what kind of standing room the players would have. Thus they were all mounted straight, so as to match the only constant they could account for.
Oddfeld:
--- Quote from: versapak on January 19, 2005, 09:25:18 am ---Arcade machines were made to fit into crowded arcades, without the knowledge of what kind of standing room the players would have. Thus they were all mounted straight, so as to match the only constant they could account for.
--- End quote ---
Many machines angled the player 3 and 4 control area in terms of button placement etc, but still mounted the stick straight relative to the screen. Gauntlet, for example, seems to be laid out as if the designers expect players 3 and 4 to stand at the sides of the cab, so I don't think it's a space concern. It's just so that movement relative to the screen is constant - pushing towards the screen always moves up on screen (whether that 'towards the screen' movement is 'up' on your stick or 'left' or whatever relative to you, depending on where you're stanidng), away from the screen always moves down, etc.
If you angle the sticks, every game is going to feel like playing Zaxxon if you're one of the outer 2 players.