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| What are my options if I need 42-46 inputs on a 4 player CP |
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| Percipio:
--- Quote from: versapak on January 06, 2005, 04:33:38 pm --- Why is it hard to hack a keyboard? Wouldn't it simply be a matter of wiring your buttons to the proper locations on the board? --- End quote --- Mainly has to do with the way keyboards are made. Check out this link: http://www.arcadecontrols.com/arcade_input.shtml#KeyboardPort There's also some issues of ghosting: http://www.arcadecontrols.com/arcade_input.shtml#KeyboardOther Someone please correct me if I'm wrong. |
| SirPoonga:
You might be able to get away with using a couple of gamepads with alot of buttons. It usually isn;t hard to hack those. |
| Apollo:
It might be a good idea to list what buttons you are going to have on your CP. Then we can point out which ones you don't need. |
| Hoagie_one:
2 players with 6 buttons each= 20 player 3 adn 4 with 3 buttons each=14 4 coin and 4 start buttons = 8 Total without admin buttons = 42, 46 with 4 admins |
| Beeeph:
I just finished wiring my first Control Panel yesterday: It's a four player CP with 4 8-way joys, 2 4-way joys, a trackball, spinner, and a bunch of buttons. |
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