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Wouldn't this just tick you off..!
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Tritoch84:
Uh, maybe I'm missing something, but if you supplied the money, why wouldn't you just install a credit button somewhere on the cab???

That would have probably cost as much as the money that was taken.

And if you went this route to try and make money off of it in the future, serves ya right!

Unless, of course, you just wanted a way to save your money and play games at the same time....

It's a pretty smart idea to have a credit button somewhere on your cab. Mines on the side(s) of my CP, but Icould put in a coin door later if I wanted, for looks.

Guess I missed something.
Gunstar Hero:
There's something authentic about having to "insert coin" that a credit button just can't match.

That said, I set most of my most played ROMs to freeplay anyways.
Tokey:
I just have the quarters for credit thing for the authentic feel of pumping quarters into a machine for credits.  Pushing a button just isn't quite the same thing.  If I were trying to make money I wouldn't have provided the quarters :)

I suppose I can wire a button, I've got 3 inputs I didn't hook anything up to.
Stingray:
You don't need another input. Just wire a leaf swich to the same wires that go to your coin mech switch. Position the leaf switch where it will be hit when you push the coin reject button, and you have a "hidden" credit switch. That's what I did on mine.

-S
thrash242:
BTW, I know this is slightly off topic, butI am going to be adding a coin door and hooking up the coin slots as my main method of adding credits (agains for authenticity...just pushing a button to get more credits seems...I dunno, cheezy), although I will have addings coins as a shift function as well.

Is it correct that that Happ coin mech can accept both normal tokens (of whatever size--I forget) *and* quarters with no probs?

Is it just me, or would that definately be the way to go?

Otherwise, I'd be kind of torn between quarters and tokens.
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