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Multiple lightguns in standard MAME? Maybe
dabone:
Tried it tonight, I've got a ps2 trackball and 2 usb lightguns on a WG 9200 monitor.
I've got both working under analogmame, but still no go with the cpn driver and standard mame .89
It saw one gun as lightgun 1 and the other as mouse 1 (same as the trackball)
Both triggers registered as mouse button 0.
Tried both lightgun 1 and dual_lightgun 1 in mame.ini with no effect.
And on my setup, if I try to add in a slikstik spinner (USB) the lightguns no longer work in analogmame. It appears that the lightguns have to be the second and third mice.
Later,
dabone
Lilwolf:
Are you guys testing with the TV version or the VGA version?
jerryjanis:
I tested out the "ordinary" package mention in the above cpnmouse quote:
--- Quote ---Simply install the CPNMouse driver and run the application from the "ordinary" package.
--- End quote ---
The "ordinary" package gave you a mouse pointer for each mouse plugged in and let you move them around the windows desktop, but it seemed to take control of the actual drawing of the Windows screen which I'd imagine would be horrible for use with Mame, so it doesn't look as though that's what he used.
Good call, Dabone (on the thread in the Software forum) - I bet he is using the TV guns.
... But then if that's the case, I don't know how the cpnmouse drivers would have made any difference for him at all.
Chris:
I haven't been able to get my two Act-Labs PC USB guns working with either Analog MAME or regular MAME in the recent versions. Both always show as the same system mouse as the trackball.
clanggedin:
I've had dual lightguns working with Analog+ since Aug of this year. I have the TV out versions of the light guns. I am also running Windows XP.
I will write down tonight what my settings are in Analog+ and in XP, that may help others get their dual guns set up.
I also have never been able to set up dual guns in regular mame, but with analog working I don't worry about it.