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| Silver:
I'll get a basic boundry.txt sorted, which should save a huge amount of time.... Then we will just need to identify games which are incorretly detected and get some manual values. Any chance you could thow out a 0.100 build with your non-mng moveimaker - I'll get a complete 0.100 set of autodetection info.... no worries if its a hassle. |
| Buddabing:
--- Quote from: Buddabing on October 01, 2005, 04:08:24 pm --- --- Quote from: 2600 on September 30, 2005, 05:14:40 pm ---Is the audio in sync or have you not gotten that far? --- End quote --- I ran my new mng2avi process on Zookeeper and the audio is perfectly in sync. The conversion process crashed when I enabled artwork, but ran fine with artwork turned off. It looks like the snapshots are created at the game's native resolution if MAME is run in a window. If that is the case, we can dispense with the whole -resolution business and tell users just to run with -window -noartwork -makemovie -wavwrite. Then, if the user wants the avis a different resolution than the game's native res, we can use the VirtualDub smart resize filter. --- End quote --- Unfortunately, my v0.99 and v0.100 source is messed up right now. I've been working on the save states and several drivers are not working. It'll be a few days before I can sort everything out. |
| Silver:
Don't worry about it - probably not worth it if we are transferring over to the mng process. From a 100% curiosity point of view with your zookeeper test - is the output identical to the png process? You say 0.99 is messed up - does that include the 0.99 binary you have listed for download? |
| Buddabing:
That binary should be okay driver-wise, but it doesn't have the two lines moved in the .vdb script. The zookeeper mng2avi video may have detected a few (maybe 5-10) frames offset from the MMM video. Not enough to matter too much, I think. |
| Silver:
Ok I'll use the 98 binary with the 2 line adjustment. Just to check - will having a boundry.txt of the start/end frames of all the games be helpful if there is a frame offset? I'm guessing not? |
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