| Main > Software Forum |
| MAME Movie Maker released |
| << < (144/153) > >> |
| Buddabing:
I've created a rudimentary mng2pngs program which splits a mng into its component pngs. A couple of notes: 1) Mng size can be greatly reduced by running MAME with the -window and the -noartwork options, except for the games that require artwork (Armor Attack, etc). This is because the mng creation process uses the window resolution, not the game resolution. 2) The "Rec Start" message is on the mng as well as the pngs. This is annoying, but may not affect us since the message should disappear before the start of the demo loop. On to the pngs2vdb program....... EDIT: Using the -resolution parameter will also greatly reduce the size of the mng. |
| Silver:
Hmmm... thats interesting. Obviously the output of the mng is taken at a later stage in the output process than you were taking the mngs. Does this include things likes scanlines? Does hardware stretched image get saved as it appears? Will this have an impact on detection if graphics card changes are saved? On another note - Due to vdubs highly annoying nature of needed the starting point measured in milliseconds, but the end point in frame number, can you remind me how exactly calculate the start time point? Do you take the exact framerate of the game in use, divide by 2 (as we are making 30fps vids from 60fps games) and mulitply by the number of frames? Or did you assume all games were 60fps? I'm asking as I need to reverse calculate all the start frames from a millisecond reference.... |
| cdbrown:
Is there any way to change the fps to say 15 like crashtest's vids. His vids seem quite good quality, but have a fixed size of 256x256. Was thinking could keep the max smartresize to somewhere around that size (finding 128x128 is a tad too small), drop the fps, use a reasonable quantiser like 3 and see how that all goes? |
| Silver:
Done. http://www.silverfoxy.plus.com/MovieBatch0.3.exe New option to set how much the frame rate is decreased by compared to the original. Default is half (0.5) - so you get 30fps for a 60fps game - same as standard buddamame. You can also choose 0.33 (20 fps for a 60fps game) and 0.25 (15fps for a 60fps game). |
| cdbrown:
Damn you are good ;D |
| Navigation |
| Message Index |
| Next page |
| Previous page |