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| Silver:
RE Neogeo games: They all work fine, but often have very long attracts with several segments. Eg negeo logo, part1, neogeo logo, part2, neogeo logo, part3 etc..etc... Buddamame will make a nice vid of say just part1 (it detects a loop when the neogeo logo comes round again). This is fine, but there was a move to add details to ssf.txt/boundry.txt to make a complete "perfect" attract (which is much longer) for these situations. However I have noticed that sometimes neogeo games seem to start at different points of an attract - I am trying to determine if it is random or in fact based on the contents of the games nvram file (I think some of them remember where they got to on poweroff). If anyone knows that would be great.... NB for some games - eg driving ones that need analog config - you need to set them up so they boot properly before you can make an attract vid. |
| Silver:
Quick fix: http://www.silverfoxy.plus.com/MovieBatch.exe Now adds the missing "\" so the movies are moved to the output folder after creation. |
| Howard_Casto:
--- Quote from: Buddabing on September 27, 2005, 12:19:09 am ---A couple of points: Third, I don't think the MAME devs give a hoot about demo loop videos. I could write something to take a subset of the new mng video with only the relevant frames, but that would take some kind of script and external program and we already need that. Nor do the MAME devs want the -ssf options in there. --- End quote --- That's my point.... these command line options aren't needed inside mame they should be put in the script or external app. No offense to you, but I don't want to use a crazy hacked build of mame to generate movies, I'd rather have the basic functionality in the main mame build (which ONLY needs to be the ability to record a mng and wav at the same time via the command line and use said function with teh already included "-frames_to_run"). Silvers's ssf.txt can then be applied to the external app which sets the "frames_to_run" setting when launching mame and cuts out any extra frames at the beginning in post. I don't like the idea of having to be dependant on someone to maintain a custom mame build regularly (your only on something like version .96 now right?) when it's far more practical and possible to do it externally. BuddaMame's special loop detection code could still be kept up for the hardcore users, but the majority of people could just get away with silver's text file and a quick batch to mame. |
| Buddabing:
Okay, I'll submit something to just add the -makemovie option. I find it ironic that you call this utility "crazy and hacked up" when you had so much input into creating it. Some of the crazy and hacked up options were created at your request! Someone else can work out the postprocessing steps to convert mng to avi and chop off the extra frames. |
| Silver:
Just to clarify the "ssf.txt" (we should have really changed the name earlier!) only has a very small selection of games in it. The bulk of movies require the detection code. It perfectly feasable for someone to run the detection and save all the vdb files, giving all the start/end frames, but that would still require someone external to update and maintain the list in it. At the moment its just for tweaked and games that don't detect properly. MNG to AVI. I have not looked in months, but I spent *ages* trying to find a Mng to avi converter that works(back when crastest released a torrent of mng videos). I never found a single program commercial or otherwise that could do it, despite several claims. I'd love to know one. Support for certain features in the MNG spec seems to be sketchy in several apps I tried. Personally I don't like the format, but thats because I'm scarred with not finding anything that could reliably decode them. The only program I found that worked was the advmng.exe from the AdvanceMame tools package. This could save out an MNG to individual frames as pngs. You then had to used a hacked version of Virtualdub (VdubMod) to read these images along with an mp3.I wrote a quick program that automates the conversion: http://www.silverfoxy.plus.com/MNG2AVI.html However this is probably out of date - its possible I had to use the hacked version of vdub to support mp3 streams, so not needed here. Anyway, if mame can save out mng's surely it can save out pngs? otherwise its compressing and decompressing for no real reason. |
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