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| Silver:
Try looking here in the post: http://forum.arcadecontrols.com/index.php/topic,29661.msg268278.html#msg268278 I think these custom options are still in Buddamame. All you need to do is follow the instructions in the link above to create the custom dat files from virtualdub. Any codec that works in Vdub will work - but note these have to be proper directshow codecs. Basically, simply use virtualdub to compress something with the video/audio codecs of your choice - if it works, you can use it. |
| Buddabing:
--- Quote from: richms on May 30, 2005, 12:54:42 am ---Can the movie maker use ogg or flac as the audio codec rather then MP3? How about video codecs? --- End quote --- Yes, look at page 8 of this thread. |
| papercut:
Hey Buddabing, Having a lot of fun making videos and another project I had in mind sprang up and could be an 'easy' add-on. Would it be possible/feasible to create 'save states' at the points where you detect the attract mode loops? It's been my thought for a while that someone could create a front end option to skip all the ram/rom/init tests, which on some games takes a long time, and bypass it with a save state. I don't know if it would universally work as I don't know all that much about save states or if this would violate any mame related policies... Just thought I'd throw it out there in case it tickled your imagination any. Thanks! |
| Buddabing:
--- Quote from: papercut on May 31, 2005, 12:40:21 am ---Hey Buddabing, Having a lot of fun making videos and another project I had in mind sprang up and could be an 'easy' add-on. Would it be possible/feasible to create 'save states' at the points where you detect the attract mode loops? It's been my thought for a while that someone could create a front end option to skip all the ram/rom/init tests, which on some games takes a long time, and bypass it with a save state. I don't know if it would universally work as I don't know all that much about save states or if this would violate any mame related policies... Just thought I'd throw it out there in case it tickled your imagination any. Thanks! --- End quote --- That's a very interesting idea you have there. It would be cool to just skip the garbage boot-up altogether and get straight to "insert coin". I will probably implement this idea. The only problem is that save states aren't implemented for all games. There could be random unexplained crashes or some games may not work right. I am busy right now with another project but I will come back to this idea at a later date. |
| Popcorrin:
I do know that when you load saved states it's not always that reliable. It doesn't work with some games and can be kind of buggy with others, no sound and what not. |
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