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| BuZz880:
--- Quote from: Buddabing on January 04, 2005, 11:35:57 am --- You know you can specify the output file, it doesn't have to be output.txt? --- End quote --- Absolutely. But since the only way I see to specify the name of the output file is within listgen.ini I would still end up having to maintain a bunch of listgen.ini files (one for each name) so I think the way I am doing it is easier. Ideally something like: listgen.exe -filter xxxxx.sql >mame-x.lst would be nice. If there were a way to throw a variable in there that would be even better. Something like: listgen -filter xxxxx.sql > mame-x.lst /v1 shooter of course within my xxxx.sql I would then specify catver_category = v1 to be replaced by the variable. I guess this is what you were trying to stay away from with the sql files in the first place but since the variable could be anything the user wants and applied to any category in any of the catver, nplayer or gameplay.ini files it doesn't violate your primary goal I think of making this app extremely flexible. |
| Buddabing:
--- Quote from: BuZz880 on January 04, 2005, 03:20:18 pm --- --- Quote from: Buddabing on January 04, 2005, 11:35:57 am --- You know you can specify the output file, it doesn't have to be output.txt? --- End quote --- Absolutely. But since the only way I see to specify the name of the output file is within listgen.ini I would still end up having to maintain a bunch of listgen.ini files (one for each name) so I think the way I am doing it is easier. Ideally something like: listgen.exe -filter xxxxx.sql >mame-x.lst would be nice. --- End quote --- |
| Buddabing:
--- Quote from: Silver on January 04, 2005, 03:14:37 pm ---RE: Missile command ffvfw problem. This is an error thrown up by the size of the video. Missile command is 256x231. Lots of codecs seems to hate this - ffvfw, DivX, Xvid, Intel Indeo, Ligos..... Its quite odd as 256x230 and 256x232 all work perfectly. It could be a Vdub issue although I doubt it as the error is returned by the codec. Again, easily solved by adding a video filter (resize to 256x230). I would recommend people hang on for a short while on trying out the video generator. I'm going to email new script files to Buddabing which resolve all the issues so far mentioned, along with some other ones that have cropped up (different games spit out different Wavfiles - mono/stero and 11025Khz up to 44100Khz), remove the need for avisynth and add Xvid support. --- End quote --- The missile command problem is why I added the cinepak codec support. I've added a -virtualdub option to MAME. 0 will be 1.6.2 and 1 will be 1.5.10. I tested it and it produces videos with audio for both versions of virtualdub. MAME 0.90 has just been released so I get to port everything over to the new patch when this is done. If you want to add stuff for stereo and various sampling rates that's fine, but it should be added to the Vdub script if at all possible, I don't want to add zillions of MAME options. |
| Silver:
--- Quote from: Buddabing on January 04, 2005, 03:46:15 pm ---If you want to add stuff for stereo and various sampling rates that's fine, but it should be added to the Vdub script if at all possible, I don't want to add zillions of MAME options. --- End quote --- Goodwork on the updates. I've just emailed you a new Vdub script that deals with the audio stuff and more. Note that if we go with this (dropping avisynth, using Vdub 1.6.2) you may want to ditch 1.5.10 as they are quite different now. 1.6.2 seems quite robust - I have so far been unable to break it. |
| BuZz880:
Ok, I ran Movie Maker last night using the same sql I used for my mamewah game lists. Like others I did not manage to record any sound. Overall I was impressed with the loop detection. I was also surprised to learn how many games have useless attract modes but thats another story. I am providing this info constructively; many of the games that failed sucked and should be removed from my selects anyway but I thought it might be worthwhile letting you know what I found. The first batch was lightgun. The others are still running because the process hung up on revx until this am; I don't think that was directly related to movie maker I think maybe revx.zip is corrupt but can't test it right now. Interestingly term2 (Midway like revx) recorded the same bios screen for 3 mins. Other games that seem to stick on bios or other unchanging screens are: gollygho sgunner sgunner2 showdown sshooter triplhunt tshoot None of the exidy lightgun games worked (ie stuck on bios screens) including: claypign combat cracksht crossbow whodunit chiller, etc. The following had this error and no video: IMAGEREADER: images must have identical heights; this error is seen in the avi itself. cryptklr carnevil these are both CHD games so that must be related somehow. |
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