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| MAME Movie Maker released |
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| donnyj:
I think it's a good feature.... just wondered what was up =] |
| vibez:
Thanks guys. I'll maybe give this movie maker a run next week :) |
| Popcorrin:
Buddabing or anyone else have any advice regarding my earlier post about my resolution issues? |
| Buddabing:
--- Quote from: Popcorrin on February 19, 2005, 04:13:51 pm ---Buddabing or anyone else have any advice regarding my earlier post about my resolution issues? --- End quote --- ListGen gets the resolution out of the XML data generated by MAME. If the resolution of the png snapshots is different, it's possible that MAME changes the resolution on the fly. It happens with several games, there was a mini-discussion about it in this thread. The batch file feeds the resolution parameter directly into MAME. This is done so that the movie frames, and thus the resulting movie, will be exactly the size that the original game was. If you want, edit your batch.bat so that the -resolution parameter is not there. That will let MAME decide what resolution to use (change other appropriate options in mame.ini if applicable) I think you'll find that MAME will run at a much higher resolution and your aspect ratio will be fixed, but at the cost of a lot of time and space. Also make sure artwork is turned off during movie generation. |
| Popcorrin:
I guess I am not so much concerned with the resolution as I am the aspect ratio. The game is displayed with the correct 4/3 aspect ratio but the resulting png's are not and the movie ends up with the same aspect ratio as the pngs. With tekken for instance the movie ends up being twice as wide as it is tall. I know most frontends can stretch the movies to the correct aspect ratio but I would rather create movies that have the correct aspect ratio. I also tried the moviesquare option and it didn't seem to change a thing in the creation process. The movies looked identical to what was created without it. |
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