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MAME Movie Maker released
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Buddabing:

--- Quote from: Silver on February 18, 2005, 10:09:03 am ---I've sent some new xvid settings to Buddabing that should roughly half the size of the videos. Xmen went from 90meg to about 48meg. Obviously some quality is lost, should look fine in small preview window though.

I'll try and look into the problems xvid is creating - I may make a few test avis and post them here for people to test to try and rule out some issues.

--- End quote ---


I got your new xvid settings. 64street's video went down by about a third. I don't see any difference in the video, so I'll definitely put in the changes. I'll keep the old ones around, ifdefed out, for a while. Unfortunately, it looks like elpresidente has changed things around on the mameprojects.com site and I can't upload temporarily.

Vibez: You can always interrupt the movie making process with control-c and rerun it later. The batch process doesn't remake movies that are already made. I ran it 24/7 for a week and interrupted it whenever I needed to.

There is one thing people should do before creating their videos. It was mentioned in this thread before, and I should put it on the first post. They should run each game once in order to create the nvram settings. Some games (Robotron, Qix, Zookeeper, for example) don't behave right the first time the game is run until it is either reset or run again.

I'm going to end up deleting all my videos once everything is finalized. My computer doesn't do anything except fold proteins when it is idle anyway, and electricity is cheap where I live.
Howard_Casto:

--- Quote from: )p( on February 18, 2005, 06:55:54 am ---The xvid output of moviemaker can also crash 3darcade i was told. The demo file the guy send me turned out to not providing the fe with the correct height and width info. ie both reported as 0. The main, maybe related, issue is that it causes an error in the video dll when it tries to grab a frame. Not much I can do about preventing this.
--- End quote ---
Popcorrin:
Maybe one of you guys could clear up a question I have on resolution.
Specifically I am curious on how mmm utilizes the resolution option on the command line.  I recently made a video of tekken and the resolution specified by the listgen is 640x480.  This is of course what I used in the batch but I noticed though that the pngs all had a resolution of 512x240 and that the resulting movie was twice as wide as it is tall.  While mmm is running mame in order to create the movie the aspect ratio looks correct.  I also tried the moviesquare option but the resulting movies looked the same as before.  I have my mame.ini set as follows.  Just curious what I need to do to get movies with the correct aspect ratio.

### MAME.ini ###

### Frontend Related ###
clones                  1

### Windows path and directory options ###
rompath                 roms
samplepath              samples
# inipath               <NULL> (not set)
cfg_directory           cfg
nvram_directory         nvram
memcard_directory       memcard
input_directory         inp
hiscore_directory       hi
state_directory         sta
artwork_directory       artwork
snapshot_directory      snap
moviesnap_directory     moviesnp
diff_directory          diff
ctrlr_directory         ctrlr
cheat_file              cheat.dat
history_file            history.dat
mameinfo_file           mameinfo.dat

### Windows video options ###
autoframeskip           0
frameskip               0
waitvsync               1
triplebuffer            0
window                  1
ddraw                   1
direct3d                0
hwstretch               1
# screen                <NULL> (not set)
cleanstretch            auto
resolution              auto
refresh                 0
scanlines               0
switchres               0
switchbpp               1
maximize                1
keepaspect              1
matchrefresh            1
syncrefresh             0
throttle                1
full_screen_brightness   0.000000
frames_to_run           0
effect                  none
screen_aspect           4:3

### Windows Direct3D 2D video options ###
zoom                    2
d3dtexmanage            1
d3dfilter               1
d3dfeedback             0
d3dscan                 100
d3deffectrotate         1
d3dprescale             auto
d3deffect               none
# d3dcustom             <NULL> (not set)
# d3dexpert             <NULL> (not set)

### Windows misc options ###
sleep                   1
rdtsc                   0
high_priority           0

### Windows sound options ###
audio_latency           1
# wavwrite              <NULL> (not set)

### Input device options ###
mouse                   0
joystick                0
lightgun                0
dual_lightgun           0
offscreen_reload        0
steadykey               0
keyboard_leds           1
led_mode                ps/2
a2d_deadzone            0.300000
# ctrlr                 <NULL> (not set)
paddle_device           keyboard
adstick_device          keyboard
pedal_device            keyboard
dial_device             keyboard
trackball_device        keyboard
lightgun_device         keyboard
digital                 none

### Mame CORE video options ###
norotate                0
ror                     0
rol                     0
autoror                 0
autorol                 0
flipx                   0
flipy                   0
debug_resolution        auto
gamma                   1.000000
brightness              1.000000
pause_brightness        0.650000

### Mame CORE vector game options ###
antialias               1
translucency            1
beam                    1.000000
flicker                 0.000000
intensity               1.500000

### Mame CORE sound options ###
samplerate              44100
samples                 1
resamplefilter          1
sound                   1
volume                  0

### Mame CORE misc options ###
artwork                 0
use_backdrops           1
use_overlays            1
use_bezels              1
artwork_crop            0
artwork_resolution      2
cheat                   0
debug                   0
# playback              <NULL> (not set)
# record                <NULL> (not set)
log                     0
maxlogsize              10000
oslog                   0
skip_disclaimer         1
skip_gameinfo           1
skip_validitychecks     1
crconly                 0
bios                    default
# state                 <NULL> (not set)

### Configuration options ###
readconfig              1
verbose                 0

### Options added by Buddabing ###
intmakectrl             1
extmakectrl             0
noshowctrl              0
makemovie               1
minmoviestart           200
minmovielength          800
maxmovielength          10000
moviethreshold          2
movieaudio              0
movievideo              3
skip_warnings           1
movieloops              1
moviesquare             0
moviecompression        1
moviestartframe         0
movieendframe           0
moviematchlength        10
movieskipblack          1


While on the subject of resolution I have always been confused with the fact that some games have resolutions that are nowhere near a 4/3 aspect ratio but they are almost always displayed on a standard screen with a 4/3 aspect ratio.  Exactly how does that work?
donnyj:
possible bug, please check....

I cannot get reset to work with "kiwame", when just using mmm without movie mode, it works.... but I cannot get it to reset in movie mode.... ????????????????????

reset is required to get the game to run....
Buddabing:

--- Quote from: donnyj on February 18, 2005, 11:26:24 pm ---possible bug, please check....

I cannot get reset to work with "kiwame", when just using mmm without movie mode, it works.... but I cannot get it to reset in movie mode.... ????????????????????

reset is required to get the game to run....


--- End quote ---

That's not a bug, that's a feature. :)

All user interface input (tab, pause, etc) except ESC is disabled in movie mode.

I did it so accidental keypresses would not mess up the movie.

I guess I can rethink that strategy. I did not foresee this problem, I've never played "kiwame", or even heard of it. No wonder, it's mahjong, and it's not even pr0n!!

I'll think about your suggestion.
 
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