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MAME Movie Maker released
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Silver:
aha thanks... I presume the default is around 5?

If its no hassle to you, it would be very handy (to me) if you could add an option as described - in particular both disabling the compression completely (uncompressed png's - large I know) and max compression.

My compiling environment for mame is still out of data from the last time they updated.... need to sort that!
Buddabing:

--- Quote from: Silver on January 31, 2005, 02:40:31 pm ---aha thanks... I presume the default is around 5?

If its no hassle to you, it would be very handy (to me) if you could add an option as described - in particular both disabling the compression completely (uncompressed png's - large I know) and max compression.

My compiling environment for mame is still out of data from the last time they updated.... need to sort that!

--- End quote ---

Okay, done.

-moviecompression now reflects compression used in the zlib. Allowable values are -1 (default, which is currently 6 but is the system's compromise between speed and compression) or 0-9.
0 = no compression
1 = fastest
9 = best compression

I ran a quick test on defender with -moviestartframe 222 and -movieendframe 888. A proper test would make many more png images of several different games.

X       fps          png size
-1     42.93      6799933
0      45.08      18014856
1      43.51      6851916
2      42.33      6850810
3      43.88      6850060
4      43.21      6814655
5      42.67      6809736
6      43.45      6799933
7      40.98      6799592
8      43.02      6793833
9      23.46      6787289

Don't know why -1 and 6 took different amounts of time.
Silver:
Thanks for that, much appreciated!
2600:
Just a note, but the original ssf.txt was used for an entirely different purpose so use it as a guide not an absolute truth.

That being said I'm not having much of a problem with loop detection for the most part.  Any that happen to not get detected or detected incorrectly, I change the minmovielength and sometimes the maxmovielength and the loop is detected no problem.  Not a big fighter fan, but just did the KOF series and MK series and verified the loop was detected properly with no problem.  Will try the others mentioned above.  Recently, I've been running the batch and then outputting the messages to a txt file.  With some creative search and replace or a script you get the romname,startframe,endframe.

Silver, do you still want to maintain the list?  Is PMing you the results ok or would you rather have it sent to another address.
Silver:

--- Quote from: 2600 on February 02, 2005, 02:34:40 pm ---Just a note, but the original ssf.txt was used for an entirely different purpose so use it as a guide not an absolute truth.

--- End quote ---

Yes I knew that - I was using the ssf for its oringinal purpose, but thought it would make a good starting point!


--- Quote ---Recently, I've been running the batch and then outputting the messages to a txt file.  With some creative search and replace or a script you get the romname,startframe,endframe.

--- End quote ---

Execellent - I was actually going to post and suggest this, especially if you are going to the trouble of adjusting the settings for some games. Most of the work for this can be done by 'BuddaMame' and just thoses that are problematic manually. If you've saved all the vdb files or messages, thats fantastic - you can just zip them up and email if thats easier, or Pm'ing is fine.
I've actually thrown together a Mysql database on the web with all the 0.91 roms - partually just for the learning experience for sql/php - although I currently have a nasty "No OS" situation so thats not up and runnning yet.


--- Quote ---Silver, do you still want to maintain the list?  Is PMing you the results ok or would you rather have it sent to another address.

--- End quote ---

Basically yes, in anyway you like, to Silver@silverfoxy.plus.com

Thanks
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