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MAME Movie Maker released
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Buddabing:
I have uploaded a new executable which should correct the resolution change. I'm creating a video now for colmns97. It looks fine so far. It's taking forever. More than an hour to generate the pngs and another hour for the encoding. But, it detected the demo loop perfectly.

Howard: Thank you for your examples. I've never played any of those games so I don't know anything about their graphical
transitions, but I'll take a look at them.

Swampy: There is such a database. I probably could integrate that start-stop thing with this code. Maybe a movieloops 2 option would use that file.....

Rerstad: I believe Howard was referring to the loop detection, not it making a movie. I haven't looked at those movies either, but they probably run into the max frame limit.

EDIT: The problem with the file (provided by 2600 on the first page of this thread) is that it has the starting frame of the movie but not the end frame!
donnyj:
question about cbnj, it creates a 44 byte .wav file that can't be played so virtualdub errors out, please confirm???

edit: seems to create correct wav file after the countdown finishes, but what about before (i.e. 10,000 or less frames?)
vibez:
how do you make listgen create the makemovies.bat. All I'm getting is  a listxml.txt & output.txt
rerstad:
The latest build of v.90 seems to have taken care of all of the problems.  I've been running it for about 14 hours straight with no errors and no stops.  I haven't looked at each movie, but it keeps plugging away . . . .
vibez:
I'm getting a 'error creating directsound: 887800a' message. any ideas what this for?
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