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MAME Movie Maker released
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Silver:

--- Quote from: donnyj on January 21, 2005, 09:00:43 pm ---
One possible suggestion, allow saving the pngs with zero compression, should be a bit faster


--- End quote ---

Thats an interesting thought. I'm not sure which library mame uses for png support (libpmg? I'm guessing) or how easy it would be to switch off..... It would increase the temp disk space used obviously, but no impact in the long run.....
Buddabing:

--- Quote ---One possible suggestion, allow saving the pngs with zero compression, should be a bit faster


--- End quote ---

MAME uses the standard libpng library. Compression is done with the standard zlib library.

IMO using uncompressed pngs may be faster computation-wise but will take more I/O time. Plus, standard libpng doesn't support it and it would have to be hooked in.

So I don't think it's a good idea.

BTW, the del snap\*.png is necessary in order to delete the snapshots. If it's taken out then gazillions of snapshots will accumulate there.

Silver:
Hmmm maybe it would be best to use a seperate directory for the temp pngs than the mame snap dir if thats where everyone keeps there frontend snaps?

Although it may be easier for people to say rename there snap dir while making movies....

Buddabing:

--- Quote from: Silver on January 22, 2005, 12:28:15 pm ---Hmmm maybe it would be best to use a seperate directory for the temp pngs than the mame snap dir if thats where everyone keeps there frontend snaps?

Although it may be easier for people to say rename there snap dir while making movies....


--- End quote ---

Another option would be to change the delete step of batch.bat slightly:

@del snap\*0????.png

This will not delete pacman.png but will delete pac00000.png and all the other movie snapshots.

It'll delete 720.png, that's relatively minor "collateral damage".
donnyj:
Why the resistance to just use a separate directory?  Then it won't delete ANYTHING it shouldn't?

Just a thought...

also, when I attempt to compile mame with the changes, I get a mame that recognizes the new switches but doesn't act on them???

What am I doing wrong? ???
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