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MAME Movie Maker released
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Buddabing:
I've looked into the turning on demo sound issue, and it turns out that games that have dipswitches for controlling demo sound must have the dipswitch set by default or else the validity checks will fail. That means that no games have a dipswitch setting for demo sound that is off by default. So the 2000 games with demo sound dipswitches already have demo sound on, unless the user has changed it.

Therefore there will not be a code change for this issue.

I've completed my stress test of generating all the videos. I used MAME 0.89, -movievideo 2 and filtered out duplicate games and pr0n with ListGen. Result: 2084 videos, a little less than 25 gig of space used.
Top 5 disk space used:
propcycl 342 meg
toobin 212 meg
f1en 105 meg
cyberbt 103 meg
karianx 88 meg

The stress test ran all the way through without any stops caused by VirtualDub. It passed missing ROMs gracefully. I did stop it several times during the run. It took right at one week to complete, including stoppages.

I'm still checking to see if there is a way to turn on demo sound in games without the demo sound dipswitches. Next, I'll delete the 25 gig of movies and generate them again with -movievideo 3 to see how much space is saved.

Regards,
Buddabing
Howard_Casto:
Just one more correction to your faq.  I wondered why I wasn't geting any compression and it turns out, if you don't have the xvid codecs installed, virtualdub doesn't error out and just makes an uncompressed video.  Also you say that xvid comes with wmp10....  to my knowledge it doesn't, and even if it did 90% of your divx codecs overwrite it anyway.  I found a site that has several to choose from, and they take over divx compression as well, thus keeping everyone from loosing functionality. 

http://www.divx-digest.com/software/xvid.html

I hope that helps everyone. 
Buddabing:

--- Quote from: Howard_Casto on January 19, 2005, 05:31:46 am ---Just one more correction to your faq.
--- End quote ---
Buddabing:
I've uploaded a new version of my MAME build of MAME 0.90. The only thing changed is that the hard-coded snap directory has been changed to whatever is specified in the snapshot_directory MAME parameter.

I didn't change my version 0.89 because my source for 0.89 is currently in a state of "flux".
donnyj:
Ok, I thought I was smarter than this but I guess I'm not
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