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| Silver:
Ok I've emailed Buddabing an addition to the script to resize to 256x256. I've just remembered that Howard suggested 255x255 instead, so Buddabing you can just change those two numbers. Obviously this loses the aspect ratio, but Howard seeing as you said that you correct for this in the FE I'm assuming you don't want it cropped as well? |
| Zero_Hour:
Just want to say thanks to Budda and Silver on this one. I've been running it for the last few days, and it works great! |
| Howard_Casto:
--- Quote from: Silver on January 13, 2005, 11:09:15 pm ---Ok I've emailed Buddabing an addition to the script to resize to 256x256. I've just remembered that Howard suggested 255x255 instead, so Buddabing you can just change those two numbers. Obviously this loses the aspect ratio, but Howard seeing as you said that you correct for this in the FE I'm assuming you don't want it cropped as well? --- End quote --- no... cropping would be bad.... actually 256 by 256 is just as good, but dx has this wierd pixel offest error... sometimes when blending a texture that is the video card's texture limit, you can get artifacts on the absolute edge. I think the 3darcade ones are 256 by 256 again, i dunno. |
| Buddabing:
I'm confused about this a bit. Won't the videos look funny if they are resized to exactly 256x256 or 255x255? Shouldn't we make the -longest- dimension 256 or 255? mk 400x254 -> resize to 256x162 tron 480x512 -> resize to 240x256 And which is it, 255 or 256? Can someone tell that by experimentation? Another thing, aren't 256x256 sized textures a features on mostly high-end video cards? I thought that a good chunk of mid-sized cards had a 128x128 texture limit. |
| Popcorrin:
--- Quote from: Howard_Casto on January 13, 2005, 06:11:12 pm --- --- Quote from: Silver on January 13, 2005, 06:18:34 am --- --- Quote from: Howard_Casto on January 13, 2005, 05:25:12 am --- --- End quote --- Well anything that uses hardware aceleration which means that mamewah, a gdi based fe is safe. Basically Dragon King, 3dArcade, Kymera and anything that'll use the movie as a texture will suffer. --- End quote --- --- End quote --- |
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