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"Frankenpanel"
JCKnife:
I'm a little disturbed by the use of this term, "Frankenpanel." Maybe I'm misunderstanding what it's about. It occurs to me that one of the advantages of this hobby is customization and tailoring controls to your own preferences. On the other hand, I can see that some folks might needlesly waste space, duplicate controls that could be handled more efficiently, and otherwise improve on their designs.
I just wanted to hear some opinions--is a "frankenpanel" only one that is needlessly wasteful or inneficient, or is it also sometimes just one that you don't like?
Gunstar Hero:
A frankenpanel is a cluttered control panel with many controls.
Probably named so because of the "patchwork" nature of such a thing... a spinner from this, a stick from that, ect ect...
It doesn't matter how many controls you have, as long as it works for you.
Apollo:
Marble contact paper, too many admin buttons, 4 ways, 8ways and rotaries all over the place, huge surface area etc the list goes on. Shudder.
walls83:
"Marble contact paper"
lol ;D
RacerX:
I guess I've been using the term incorrectly. I didn't think it was necessarily a negative thing, although it could be. I just took it to mean a very large control panel with a lot of varying controls on it.
My control panels have marble contact paper under lexan on them, but on one there is two joys with six buttons each, P1 Start, P2 Start, and 2 small admin buttons. The other panel has a trackball with 3 buttons on each side (for right or left handed play), a spinner, P1 Start, P2 Start, and 2 small admin buttons. They may not be as fancy as someone with giant sized printouts of Wolverine, Spider-man, or Street Fighter XXXII Super-Duper Ultimate Championship Edition characters all over them. But they are quite functional, and I've never had anyone who played on my cab tell me it didn't look cool enough. Admittedly, that's because they didn't know any better, but still... ::)