Thanks for all the input!
I think I'm going to go with the Happs joystick since the origional LS30 controllers were a bit too "stubby" for me. Has anyone used either the Happs or the LS30? I'm wondering how stiff the rotary controls are. I'd hate to go through the work and expense of getting these to work, but be really horrible for fighting games, or any game that doesn't use rotary joysticks really.
Board lost my first attempt at this, retyping, not a happy camper
Both the Happ sticks are based on the Super and should be good for most any games. They take a lot of depth below the panel, though. The LS-30's are specifically not well recommended for non-rotary games.
With Druin's interface board attached to the LE72, it sounds just like pressing the rotate left/right buttons for each click of the rotar...I don't get where MAME would pick it up as an analog signal, since it's just receiving one keystroke signal for each click...
Source code fixes were posted by MC-Escher and are available here
http://www.cryptnet1.net/mame/ for MAME 0.59. (You can use the custom 0.59 build for the rotary games and the later builds for everything else).
MAME isn't picking up an analog signal (with Druin's interface), but it is receiving one VARIABLE DURATION keystoke signal for each click.
Here's the problem: In standard MAME using the keyboard, the character will continue to rotate as long as the key is depressed. This is the best way to play with a normal keyboard.
With Druin's interface (very extreme examples), let's say I rotate the joystick VERY slowly one click. The character might rotate 180 degrees, because to MAME I have depressed the rotate key for 2 seconds. Now let's say I rotate the joystick VERY quickly six clicks. The character might only rotate 45 degrees, because, to MAME I only depressed the rotate key for 0.1 seconds.
What MC-escher's build does is modify MAME so that if you were to press and hold the rotate key for 30 seconds (and not get killed) the character would not rotate more than one click (45 or 30 degrees, depending on the game). This takes the rotation speed out of the equation.
Hopefully I didn't lose you here.
You might also want to check out:
http://www.fraggersxtreme.com/arcadepanels/faq.htmThe Rotary Joysticks you mention are not available yet and I want to play IKARI! What should I do?
and
What below panel depth is required?
(Direct links to the bookmarks don't seem to be working, sorry.)