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Author Topic: controller for quadriplegic  (Read 115217 times)

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SeaMonkey

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Re: controller for quadriplegic
« Reply #360 on: April 05, 2005, 12:17:40 am »
I sent a letter to the home he was at, hoping for a forward and a reply....


Felice

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Re: controller for quadriplegic
« Reply #361 on: April 09, 2005, 07:47:31 pm »
So Ultimarc build the A-pac-PCB, to combine analogue and digitals inputs. They also have an X-Box adapter; does this also work with the A-pac?

KevSteele

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Re: controller for quadriplegic
« Reply #362 on: April 09, 2005, 07:59:30 pm »
So Ultimarc build the A-pac-PCB, to combine analogue and digitals inputs. They also have an X-Box adapter; does this also work with the A-pac?

I've talked to Andy about this - the XBox adapter does not work with the A-Pac.

Kevin
Kevin Steele, Former Editor and Publisher of RetroBlast! and GameRoom Magazine

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Re: controller for quadriplegic
« Reply #363 on: April 09, 2005, 10:34:58 pm »
People should start thinking about what they'd like done with the funds that have been donated but not spent so far, if this project has to unfortunately come to an end. There's no timeline on my end, but sooner or later a decision may need to be made . . .

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Re: controller for quadriplegic
« Reply #364 on: April 09, 2005, 10:57:41 pm »
~

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Re: controller for quadriplegic
« Reply #365 on: April 10, 2005, 12:50:23 am »
When there is closure on Sean's project, I remind y'all that we could still use some help with a PS2 controller adaptation for my son Kevin. 
Thanks, ARCADIAC!

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Re: controller for quadriplegic
« Reply #366 on: April 10, 2005, 09:29:06 pm »
Sounds to me that Sean is nowhere to be found :'(
« Last Edit: April 10, 2005, 10:42:16 pm by Jabba »
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Re: controller for quadriplegic
« Reply #367 on: April 10, 2005, 11:21:36 pm »
I vote to give Sean another 30 days to reply.
Not being very mobile, I am not sure how often he CAN check his email.
If he hasn't responded in another month's time, then I think there is no shame in knowing we did all we could, and move the focus of the project to somebody else.

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Single Switch Game Competition
« Reply #368 on: April 11, 2005, 03:09:41 am »
Shame to hear that Sean is incommunicado... I shouldn't give up yet though. With Sean's run of luck, I'm guessing he'll surface again at some point. Brilliant work so far...


I've got some fantastic news from else where though on the accessible gaming front. RetroRemakes.com are hosting a single switch game programming competition. Programmers have a month to create the best game/s they can that will be playable using a single switch. There are three prizes up for grabs, but a ton of kudos for all having a go. People's efforts will go to further the very small range of games playable with a single switch.

Competition rules here: http://www.retroremakes.com/forum/showthread.php?s=&threadid=4043

Barrie
www.OneSwitch.org.uk

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Re: controller for quadriplegic
« Reply #369 on: April 11, 2005, 03:15:57 am »
Funny to see that competition right after I bought an honest to goodness, "One key" arcade game. Drop Zone 4 consists of one button, which is labeled "Drop bomb".
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Re: controller for quadriplegic
« Reply #370 on: April 12, 2005, 03:28:35 pm »
Yep, all of these games are going to be free - which is amazingly generous of all of those taking part.

Full One Switch Competition threads here:

http://www.retroremakes.com/forum/forumdisplay.php?s=&forumid=35

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Re: controller for quadriplegic
« Reply #371 on: April 17, 2005, 06:28:45 pm »
These one switch games are great!  I already posted links to them on a couple of spinal cord injury forums that I go to.  They don't fill the void of Halo or Mario cart for me but they're all some people need.

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Re: controller for quadriplegic
« Reply #372 on: April 19, 2005, 11:51:49 am »
Anyone heard from Sean yet?

-S
Stingray you magnificent bastard!
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Re: controller for quadriplegic
« Reply #373 on: April 24, 2005, 12:46:31 pm »
No word here - sorry I have been quiet - I had a small injury so I am moving kinda slow.

SeaMonkey

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Re: controller for quadriplegic
« Reply #374 on: April 24, 2005, 01:05:46 pm »
No reply on my end either.  :(

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Re: controller for quadriplegic
« Reply #375 on: May 11, 2005, 05:20:39 pm »
Any news? Any plans to continue/alter this project?

Any idea if Sean is okay?
Kevin Steele, Former Editor and Publisher of RetroBlast! and GameRoom Magazine

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Re: controller for quadriplegic
« Reply #376 on: May 13, 2005, 10:40:46 pm »
No word here.  I am sad to say I think this project has ended.  If Sean resurfaces, I am willing to start it back up, but if he does not I am going to take a step back.  Multiple issues are consuming my time right now so I cannot devote any in order to redirect our efforts.  As I said though, if Sean shows up, I will honor my commitment to building him a controller.

I am sad that it came to this, but I think we have made progress in any case for others to pick up the pieces.

Arcadiac

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Re: controller for quadriplegic
« Reply #377 on: May 14, 2005, 01:01:45 am »
When there is closure on Sean's project, I remind y'all that we could still use some help with a PS2 controller adaptation for my son Kevin.

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Re: controller for quadriplegic
« Reply #378 on: May 16, 2005, 05:51:20 pm »
Well let's move on.  Sounds like Arcadiac's son is looking for something similar.  Honestly what I would really love to see developed is the PS2 breakout board.  Basically a PS2 controller with no controls, just terminals for hookups.  There are so many people that could benefit from this and think of all of the crazy things that the community as a whole would use it for.

I have no idea what would go into something like this or if it's even doable within this group.  But if that were done, all the rest is trivial.  It's just hooking up wires at that point and determining the design that works best for the individual.  I do think we would end up with 2-3 different designs depending on the level of disability or how much they can afford (unless a low cost analog joystick solution is found.)

That's my 2 cents worth on what we should focus on at this point.  If that makes sense I'd say start a new thread on that and see what happens.

-Zinfari

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Re: controller for quadriplegic
« Reply #379 on: May 16, 2005, 08:56:53 pm »
I certainly think it would be a good idea to start a new thread for discussion of Arcadiac's son Kevin's needs. We can see what we have right now, and how easy/hard it would be to adapt the existing design over to Kevin's particular abilities.

There was such great excitement and momentum going on this project, I'd hate to see it fail now.
Kevin Steele, Former Editor and Publisher of RetroBlast! and GameRoom Magazine

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Re: controller for quadriplegic
« Reply #380 on: May 18, 2005, 10:21:04 pm »
Hate to see Sean not get his controller.  But, what can you do?  Not too many options but wait.

zinfari has the right idea.  Interfacing the PS/2 controller was my difficulty over a year ago when I hooked up with him.  Everyone's needs are very different.  Every game is also different.  The versatility a simple interface unit would offer could go a long way.  Doesn't seem to be an easy way around analog controllers though.

Finding help to mess with buttons and wires or build control boxes is much easier than finding help soldering wires up to the PS/2 controllers board.



Arcadiac

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Re: controller for quadriplegic
« Reply #381 on: May 19, 2005, 01:22:53 am »
Hi y'all, just checking in. 
Kev and I are going thru some retesting of sticks and games that he has here, particularly ones that he is having some limited success using as-is.  I can take some pics of him using various setups, although I believe that he primarily uses his left knee while kneeling on the floor to use the joystick and his right hand/thumb to pop the buttons that he uses to play the games with. 
Still seeking the solution for the PS2 analog sticks that others have mentioned here.  That's the toughest part.  He tried using the Pelican universal stick to play Doom3 on the Xbox he got for his b'day, was doing great until he had to try to aim up or down to press an elevator control button to move from level to level, just didn't work.  Damn frustrating as a parent to watch too, he just wants to play like anyone else.
Anyway, looks as if the consensus is to start a new thread for this, would y'all like for me to do it when I get more info on Kev's specific needs?
Thanks in advance for all your help, we will get back to this over the weekend hopefully.
ARCADIAC!

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Re: controller for quadriplegic
« Reply #382 on: May 19, 2005, 05:46:33 am »
Hi all,

I hope no body minds, but I've linked to this thread from my own forum at :

http://www.apparelyzed.com/forums/index.php?showtopic=357

I thought it may be of use to other Quad's who post such requests for adaptive technology in there, and want more in depth knowlege from your forum.

Best regards

Simon
c5/6 Quadriplegic.

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Re: controller for quadriplegic
« Reply #383 on: May 23, 2005, 07:25:39 pm »
Looks like we've given up on Sean?  Just an FYI I live in Phoenix, AZ.  I noticed he said he was here.  Anyone have data that could help me find Sean or get me rolling on finding out what happened to him?
"It's all in the reflexes!"
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Re: controller for quadriplegic
« Reply #384 on: May 27, 2005, 12:34:51 pm »
Well he was last spotted in Phoenix. You now know as much as we do.

Sean was in and out of the hospital a lot and battling multiple infections.

Now his cell is shut off and his mail isn't answered.
It is clear that nobody is reading email sent to him, so if he is okay, he no longer has the mobility it would take to reply. He had support here though, so I would have to think if he were okay he would have somebody read him his email. I have sent him my current phone number.

I fear the worst.

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Re: controller for quadriplegic
« Reply #385 on: May 27, 2005, 01:44:28 pm »
I certainly do hope that Sean is okay and I'm sorry that he will not be getting his controller. Having said that though, speaking as someone who donated money to this cause, I'm 100% okay with the money going toward building a controller for Arcadiac's son.

-S
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Re: controller for quadriplegic
« Reply #386 on: May 27, 2005, 05:17:28 pm »
Sad topic...  funny how it brings out good in some / bad in others.

anyways,

Could the Happs 49 way joysticks be programmed to function as an analog stick?

I also now the Quasicade has something that works for analog.  I don't know really if they'd be good people to contact or not.  I have the X-arcade, and its not even easy for me to work as analog. 




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Re: controller for quadriplegic
« Reply #387 on: May 27, 2005, 05:46:03 pm »
I also now the Quasicade has something that works for analog.
Kevin Steele, Former Editor and Publisher of RetroBlast! and GameRoom Magazine

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Re: controller for quadriplegic
« Reply #388 on: May 28, 2005, 12:23:10 am »
I'm sorry, I read the entire thread this time, and realized I skipped a lot of important pages.  Sorry for being redundant...
d


The Quasicon control panel has dual analog sticks in addition to a 8-way, and is compatible with PS2, XBox, Gamecube, and PC. The only problem I see with it would be the control placement (and the cost: Quasimoto told me they don't sell the Quasicon separately from their Quasicade cabs, but apparently someone else got a quote of $600 for one!)
Kevin

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Re: controller for quadriplegic
« Reply #389 on: June 02, 2005, 08:52:09 pm »
saint, is there a chance you could set up a 'news' version to to highlight the important developments here? i havent looked in for a while and its very overwhelming trying to discern what has been done so far due to all the posts.  :o


ROUGHING UP THE SUSPECT SINCE 1981

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Re: controller for quadriplegic
« Reply #390 on: June 04, 2005, 12:41:29 am »
Hi y'all, just checking in.  Kev and I will be going on vacation this month so we would like to propose starting on his project towards the end of this month or the first part of July. 
That would be the best time for us to start a new thread and begin figuring out what would be needed for his stick project. 
Thanks all, for your help.

ARCADIAC!   

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Re: controller for quadriplegic
« Reply #391 on: June 12, 2005, 09:31:27 am »
The results of the RetroRemakes.co.uk One switch game competition are now in! 70+ fantastic games aimed at disabled and non-disabled gamers alike are now available for free download:

OneSwitch.org.uk switch gaming

Games include remakes of the first video arcade game ever: Computer Space (1971) and much more. Almost all of these games will be available to play at CGE-UK on August the 13th.




OneSwitch.org.uk

p.s. - Sorry to hear the problems getting hold of Sean Wheels. Don't give up hope. You've got a good thing going here.

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Re: controller for quadriplegic
« Reply #392 on: June 13, 2005, 07:45:04 am »
The results of the RetroRemakes.co.uk One switch game competition are now in! 70+ fantastic games aimed at disabled and non-disabled gamers alike are now available for free download:
Here's a quicker link to the games:  http://www.oneswitch.org.uk/2/switch-downloads.htm

I just played the Star Wars Remake.  Great fun and a good approximation of the original!!!

Thanks to everyone who contributed to this!!!!
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When all is said and done, generally much more is SAID than DONE.

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Re: controller for quadriplegic
« Reply #393 on: June 27, 2005, 08:59:07 am »
Sort of related to this topic, Gamasutra has an analysis of "one-button game mechanics". This is probably mind-numbing reading to game-players but to designers, very interesting: http://www.gamasutra.com/features/20050602/green_01.shtml

NO MORE!!

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Re: controller for quadriplegic
« Reply #394 on: July 03, 2005, 06:07:49 am »


At this year's Classic Gaming Expo UK, there will be a range of accessible games on free play. The games will change every hour, to demonstrate various accessibility features, including:

Single switch games.
Audio games.
Subtitled games.
MAME games (user defined controls, speed control, cheats).
D.I.Y. controllers.
Free to enter competitions with instant lucky dip prizes.


Please pass this on to anyone you think may be interested.

Barrie Ellis
www.OneSwitch.org.uk
www.cgeuk.com

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Re: controller for quadriplegic
« Reply #395 on: July 07, 2005, 11:56:31 pm »
First off...  GREAT THING YOU ALL ARE DOING/TRYING TO DO HERE!!!!

Second off...

Not to think the worst, but if SeaMonkey or anyone knows his real name have they tried searching the internet or newspaper archives for any information about him??

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Re: controller for quadriplegic
« Reply #396 on: July 11, 2005, 10:51:50 pm »
Unstickying.  If Sean comes back we'll talk about sticky again. 

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Re: controller for quadriplegic
« Reply #397 on: January 18, 2006, 06:52:10 pm »
any news about Sean?

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Re: controller for quadriplegic
« Reply #398 on: January 20, 2006, 09:23:13 am »
Not to dis Sean but building your own control panel isn't nuclear science.  I am disabled.
http://www.cyberista.com/images/articlepics/Chris_Uzal_biography.jpg

The reason I got into MAME and worked for Treyonics for several years is because retrogaming controls represent the best hope for accessible gaming devices.  Big controls, durable as hell, it's really the only option available for anybody that doesn't feel like buying 4 gamepads every year.

My latest controller was unceremoniously introduced a couple weeks ago:
http://forum.arcadecontrols.com/index.php?topic=47874.0

It's up for sale (omg!  Shameless plug.):
http://forum.arcadecontrols.com/index.php?topic=48653.0

When I joined, I posted my accessible cocktail table project which, like so many projects, is in a perpetual holding pattern.  Panels are easier to complete and store than cabinets. It really was just a project announcement and it's the closest, until this post, that I've come to mentioning the disability.

My point is this: Our friend Sean could have educated himself about this little niche industry and approached his problem in a way that doesn't mention disability to trigger the sympathy game.  Thankfully, some users tried to stick to the technical discussion--"what does Sean want."  What dismayed me was the financial handouts first and doing his diagrams second.

This site is absolutely LOADED with quality, relevant information.  As this is a hobby, figuring things out through research and putzing around with diagrams is half the fun. 

Struggle isn't a bad thing.  If anybody is curious about why Sean is gone, I'm willing to bet that part of the reason is that he has no stake in the controller because everything was done for him.  Without the blood, sweat and tears, it's easy to walk away from anything.

When you _give_ the answers and then throw money at his project, that cripples him more than the default gaming situation.  Anybody else would get links to previous discussions and maybe an insight or two.  No money and that's the way it should be.

I feel good knowing half of you automatically have a problem with me because of the word "supremacist" in my ID.  It's complete nonsense and makes me laugh when people get hostile because I know and you know I'll be treated differently the second I mention the wheelchair.

Consider this when the next guy comes around asking for advice in relation to his disability.

Give a man a fish and you feed him for a day, right?
Here's to those who say they do...
Here's to those who say they don't...
Here's to those who say they will
And later decide they won't.

Tiger-Heli

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Re: controller for quadriplegic
« Reply #399 on: January 20, 2006, 09:41:49 am »
Not to dis Sean but building your own control panel isn't nuclear science.  I am disabled.
http://www.cyberista.com/images/articlepics/Chris_Uzal_biography.jpg

Give a man a fish and you feed him for a day, right?
Interesting perspective and well-stated points.  Thanks for contributing to the discussion.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.