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controller for quadriplegic
RetroJames:
It was hard to take these two pics. I was trying to illustrate the reason for the positioning of the pressure plates.
I don't think I am getting the point across, but trust me, they are in a good spot. A light tap on the pad and the input will be achieved.
RetroJames:
Some thoughts -
1. The research and notes above about the FPS controller and the remapping capability that adds to the mix is awesome. I did not have a chance to add it but if we keep the shoulder buttons on top, the led screen can be mounted at an angle in the center top portion of the structure. Really cool.
2. I am not sold on the shoulder buttons. I want to toss this out here for the group and Sean to consider.
Since we now believe we have the capability to remap ANY controls to ANY controls, do we need the shoulder buttons? Certainly we can keep them for more options, but what if we removed the SB structure and just added a couple of big buttons for extra inputs?
Just tossing out the thought, let me know what you all think. I really wont have a better bead on them until Sean can try them out.
3. Not pictured is the sip and puff switch. I do want to add one to the panel. Remember that doing so will add two inputs, which sean could also map to shoulder button functions.
4. Not shown, 3.5 input jacks. I wanted to have one jack for every input in a "patch panel" bank somewhere on the cp easily accessable for Sean to plug in another button or switch as desired.
Two related concerns
- if we can remap controls are the jacks needed?
- With the shoulder button structure ontop, there is no room left for a gnats a** much less a new button / switch anywhere else. He could of course plug in with the cp off to the side, just curious if we really think they will be needed at this point.
Lastly, is it just me or top down is this thing is starting to look like a Tron interceptor....
RetroJames:
--- Quote from: krick on January 31, 2005, 04:34:19 pm ---
--- Quote from: Stingray on January 31, 2005, 02:57:04 pm ---
Out of stock. :(
--- End quote ---
Just did a search, there's a few on eBay.
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versapak:
Are the four main buttons (X,O,□,∆) getting put to a stick instead of buttons?
I am not too sure how often this would even come up, but it would make it impossible to press 2 buttons at the same time (well not impossible with diagonals, but the diagonals aren't necessarily the button combos you'd be wanting).
Stingray:
--- Quote from: 1hookedspacecadet on February 01, 2005, 12:13:05 am ---
Since we now believe we have the capability to remap ANY controls to ANY controls, do we need the shoulder buttons? Certainly we can keep them for more options, but what if we removed the SB structure and just added a couple of big buttons for extra inputs?
--- End quote ---
Not sure I understand the question, but if you're asking if you can delete the buttons entirely, the answer is no. Some PS2 games do indeed make use of all twelve (or however many there are) buttons, both analog sticks and the d-pad.
-S