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What "extra" buttons should I consider including on my 2 player CP?

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Wyluli:

I will be using the I-Pac.

thrash242:

With an IPAC, you can assign one button as a shift key and then press the shift key and another key to get a shifted function.  The reason for this is so that you don't have to have a ton of other buttons on your panel, allowing it to look more authentic.

What I'm planning on doing for mine is having 7 buttons for each player, along with player 1 and 2 starts.  Then I'll have a shift button hidden away on each side of the control panel box.  Shift+1P will be coin for 1P, Shift+2P will be coin for 2P, Shift+Button7 will probably be Exit game, etc.  I'm planning on hooking up a coin door and using either quarters or tokens most of the time for that authentic feel, so this should work fine, I think.

Wyluli:


--- Quote from: thrash242 on December 09, 2004, 04:07:21 pm ---With an IPAC, you can assign one button as a shift key and then press the shift key and another key to get a shifted function.
--- End quote ---


Apollo:

You don't need pause or enter or escape. P1 start +P1 joystick down is pause. P1 start + P2 start is escape etc. I think the functions are on the Ultimarc web site.

eyal8r:

oh wow- I didn't know all this! Shoot- maybe I need to do some reconfiguring here...

What about the 'ok' buttons? How can you configure those?

What about the TB 3 buttons/mouse buttons?  Same question...
thanks!
D

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