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Is there a chart of what controls each game wants?
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Buddabing:

--- Quote from: waname on November 23, 2004, 03:43:19 pm ---Here are two sentences of background, followed by the question:

I'm building a "legacy" (mostly old games) MAME setup for a friend who's not real computer literate.
--- End quote ---
waname:
Again, thanks so much for all the help.

Now I wish I'd started this project a long time ago, so I could

(a) eliminate the use of non-controller keys in the AdvanceCD frontend.  Do I really want to dedicate a button to the "enter" key when "fire" (or "coin" so you don't have to move your fingers) would work as well?  Sigh.
(b) get it working with the little EPIA motherboards' graphics.
(c) integrate something like you have written that shows the controls after you pick the game, and waits for a "fire" (or "coin").
(d) save high scores to a hard drive or floppy drive.

BUT!  I'm not going to have all that done for Christmas!

(I know that Knoppix allows saving high scores to a floppy, and works with EPIA, but the gaming menu looked confusing to me.  I'm sure I'll take another look at it in the future.)


So I'm going to say thanks very much for all the help, again, and I'm going to try and provide "a system" that they can start with- plays some good games, and serves as a starting point for discussion and improvement.

You guys are a great community- in fact, you're SUCH a great community that there are almost too many options to choose from.  But in my own situation things are less complicated, because AdvanceCD doesn't leave too many things open.

Wan
StephenH:
Consider the games you are going to play most, and then figure what you can live with, and what you can live without.  Here are some examples:

1) If you are running most old school games, most can be run with 3 buttons per player.

2) Neo Geo games need 4 buttons per player.

3) If you like the newer fighting games (i.e. Street Fighter, Marvel vs. Capcom, Mortal Kombat Series, etc), you will need at least 6 buttons per player.

4) Games like Marble Madness, Capcom Bowling, Centipede, Missile Command, Golden Tee, Rampart, etc all need a trackball for input.  Some of these even used dual trackballs.

5) Games like Arkanoid and Tempest used spinners for original input.

6) If you like Shooting Games, you may want to get one of the Act Labs USB Light Guns.   These are the only guns that work with MAME well.

7) If you like Driving Games such as Pole Position, Hard Drivin, Out Run, etc, these games used a wheel and pedals.  For these to work in MAME, you may need a racing wheel and pedals that can emulate joystick inputs.

8) Many flight sim games used an Analog Joystick, instead of digital.  This joystick can input a much wider range of values for each direction, than the usual 8 positions. 

9) Some games like Stun Runner, Star Wars, Starblade, and others used a yoke.  These can be wired through Analog inputs.
Tiger-Heli:
2) A few Neo Geo fighting games need 4 buttons per player.  The vast majority will work with only 3.
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