Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: Kymaera Frontend 2.0.2 Release Now Available!  (Read 8456 times)

0 Members and 1 Guest are viewing this topic.

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #40 on: November 15, 2004, 03:37:00 pm »
arcmon.sys is a util to get your system into 15KHz mode.  And I've already tried a bare boot to no avail.

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #41 on: November 17, 2004, 11:31:16 am »
Any news?

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #42 on: November 17, 2004, 12:35:12 pm »
I'm confused, I tried it from the F8 safe mode command line prompt, a dos box, and rebooting to dos mode all on a 98 box, and they all work fine.

I also created a DOS boot disk from '98, and tried it from my cabinet machine (XP) and it works fine.

I need to dedicate a drive to DOS only and test with multiple versions of DOS now.

What version of DOS are you using?

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #43 on: November 17, 2004, 01:14:44 pm »
Windows 98 SE DOS, from a boot disk.

RitchieTheBrit

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 81
    • The Urban Dead Survivor Diaries
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #44 on: November 20, 2004, 01:19:12 pm »
Hey there, PacManFan.

Nice FE!  Last time I tried it I had a lot of problems, but now things seem good!  A couple of questions, though...

How do you get the intro/outro videos to work?  The tabs for selecting them are greyed out on my cab.

I've set the FE up as a shell in WinXP Pro sp1.  I've done this a few times on different FE's, namely GameLauncher and Dragonking without a problem before, but when I tried it with yours it throws up an error that Kyaemera hasn't been configured.  When launched from either Cmd Line or 'New Task' it works fine.  Also, is there any known issues with the Exit & Shutdown feature?  It doesn't seem to do anyting on my machine!  ???

Well, that's about the only main problems that I've had.  The list utility is a stroke of genius, BTW.  Exactly the kind of thing that I've spent the last couple of months looking for (sick of editing GameLauncher lists by hand!).

Why have you switched solely to SourceForge?  Is there any chance of seeing a dedicated site in the future?

Keep up the good work!  ;D
Well I say let's get out there and TW*T it!

One good knee in the happy-sacks and it'll go down like any other smegger!

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #45 on: November 20, 2004, 01:46:39 pm »
Hey there, PacManFan.

Nice FE!  Last time I tried it I had a lot of problems, but now things seem good!  A couple of questions, though...

How do you get the intro/outro videos to work?  The tabs for selecting them are greyed out on my cab.

I've set the FE up as a shell in WinXP Pro sp1.  I've done this a few times on different FE's, namely GameLauncher and Dragonking without a problem before, but when I tried it with yours it throws up an error that Kyaemera hasn't been configured.  When launched from either Cmd Line or 'New Task' it works fine.  Also, is there any known issues with the Exit & Shutdown feature?  It doesn't seem to do anyting on my machine!  ???

Well, that's about the only main problems that I've had.  The list utility is a stroke of genius, BTW.  Exactly the kind of thing that I've spent the last couple of months looking for (sick of editing GameLauncher lists by hand!).

Why have you switched solely to SourceForge?  Is there any chance of seeing a dedicated site in the future?

Keep up the good work!  ;D

Thanks for the interest in Kymaera.
Let's see, to answer your questions:
1) the intro/exit/launch videos aren't quite fully functional yet. Look for it in the next release. Same thing for the exit and shutdown key, it hasn't been implemented yet.

2) I've never tried to set up Kymaera to be the shell before. I'll look into it. It sounds like Kymaera is being started from a different working directory than the installation directory. If you can, change to the kymaera directory before launching kymaera, or specify the kymaer ainstall directory to be the current directory.

3) I've put a lot of work into making the gamelsit creation as flexiable as possible. I think it's still a little to confiusing for the average user. I'm thinking about making some sort of "Wizard" for it. Glad to hear you like it.

4) Since I've made Kymaera open source, Putting it at Sourceforge.net seems like the logical choice. I can have my own main page for kymaera, but I seem to be having trouble uploading it to the Sourceforge server at the moment. I'll have it up as soon as I figure it out. I did recently upload some screen shots.


Let me know if you have any suggestions for future releases.

Thanks.

-PMF

All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #46 on: November 20, 2004, 05:32:39 pm »
How's the DOS port working?  You figure this out, and I've got a new FE for my cab!

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #47 on: November 20, 2004, 09:54:49 pm »
The DOS port is coming along, I'm not quite sure why it's not working on your system. It's working fine on my desktop machine and my arcade cab. I'm putting in some better error handling routines, and beefing up the initalization routines as a well as outputting more info to the log file.

I'm sure it's gotta be something simple I'm overlooking.  I'll have another build, or least a debug build in a few days. Thanks again for testing.

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Kymaera Frontend 2.0.2 Release Now Available!
« Reply #48 on: November 20, 2004, 10:00:52 pm »
No worries.  I just wish we could hear from others who are trying this in DOS.

RitchieTheBrit

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 81
    • The Urban Dead Survivor Diaries
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #49 on: November 22, 2004, 08:15:38 am »
***WARNING - @$%&ING LONG POST!***

After reading PacMans replay to my query, I went into my Docs&Settings folder and found the Kymaera log.  This is what I found:

******************
      500 : Log System initted
      500 : registering PNG
      510 : registering JPG
      510 : registering GIF
      640 : registering CD
      650 : registering JOYSTICK
      670 : setting app path
      670 : Calling startup
      670 : Current working directory is C:\Documents and Settings\Richard\
      670 : sound start
      670 : Loading kymaera.kfg
      670 : Looking for file C:\Documents and Settings\Richard\config\kymaera.kfg
      670 : Kymaera.kfg file not found, Please Run KymaeraConfig to configure.
      670 : Kymaera not configured, run Kymaera Config
     3825 : error starting up
     3835 : shutting down


Because it was looking for the konfig file in the current working directory I copied the config folder across, tried again, and recieved this log file:

******************
      300 : Log System initted
      300 : registering PNG
      300 : registering JPG
      300 : registering GIF
      400 : registering CD
      410 : registering JOYSTICK
      410 : setting app path
      410 : Calling startup
      410 : Current working directory is C:\Documents and Settings\Richard\
      410 : sound start
      410 : Loading kymaera.kfg
      410 : files skins\custom\matrix.skn not found
      410 : EMU load 16 gamelist lists\Fighters.xml
      410 : load gamelist lists\Fighters.xml 1
      410 : load gamelist 9
      410 : Unable to load game list lists\Fighters.xml
 Please Run KymaeraConfig to configure.
      410 : EMU load 16 gamelist lists\Shooters.xml
      410 : load gamelist lists\Shooters.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Shooters.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Puzzle.xml
      420 : load gamelist lists\Puzzle.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Puzzle.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Platform.xml
      420 : load gamelist lists\Platform.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Platform.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Driving.xml
      420 : load gamelist lists\Driving.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Driving.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Ball & Paddle.xml
      420 : load gamelist lists\Ball & Paddle.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Ball & Paddle.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Breakout.xml
      420 : load gamelist lists\Breakout.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Breakout.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Casino.xml
      420 : load gamelist lists\Casino.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Casino.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Climbing.xml
      420 : load gamelist lists\Climbing.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Climbing.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Maze.xml
      420 : load gamelist lists\Maze.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Maze.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Mini-Games.xml
      420 : load gamelist lists\Mini-Games.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Mini-Games.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Misc.xml
      420 : load gamelist lists\Misc.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Misc.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Multiplay.xml
      420 : load gamelist lists\Multiplay.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Multiplay.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Pinball.xml
      420 : load gamelist lists\Pinball.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Pinball.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Quiz.xml
      420 : load gamelist lists\Quiz.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Quiz.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Rythm.xml
      420 : load gamelist lists\Rythm.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Rythm.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Sports.xml
      420 : load gamelist lists\Sports.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Sports.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Tabletop.xml
      420 : load gamelist lists\Tabletop.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Tabletop.xml
 Please Run KymaeraConfig to configure.
      420 : EMU load 16 gamelist lists\Wrestling.xml
      420 : load gamelist lists\Wrestling.xml 1
      420 : load gamelist 9
      420 : Unable to load game list lists\Wrestling.xml
 Please Run KymaeraConfig to configure.
      430 : exit startup
      430 : Initializing fonts
      430 : Initializing Input
      430 : Initializing Timer

I decided that I would play it safe and placed all of the Kymaera folders into the root of Docs&Settings, and finally, SUCCESS!  In my case this was C:\Documents and Settings\Richard.

Example:  the config folder's address is now: 'C:\Documents and Settings\Richard\config'

This seems to make it work fine.

Does anybody know of a registry hack that would change this so that the program will run in its original folder?  My HDD is partitioned into two, with all my MAME stuff (ALL OF IT!) on the D: drive for safety.  I tried changing a registry entry called HOMEROOT, I think it was, but this didn't seem to do anything.  I know it's just a small quibble, but it's annoying the hell out of me!  If there's any interest in it, I could pen a guide to getting this and a lot of other FE's running in shell, completely hiding Windows XP.  The only thing that actually gives it away that the machine's a PC is the BIOS screen.  Handy for those running a VGA.

Now all he has to do is get the exit&shutdown working!  ;D

BTW Peale, nice avatar! ;)
Well I say let's get out there and TW*T it!

One good knee in the happy-sacks and it'll go down like any other smegger!

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #50 on: November 29, 2004, 07:10:48 pm »
Has *anyone* else tried this in DOS, with or without an arcade monitor?

I would love to be able to use this FE on my cabinets, but the fact that I can't get it to work on any of them holds me back.

justinf951

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #51 on: December 01, 2004, 12:54:26 pm »
Every time I try to create a games list or make Emu. Launch commands the configuration tool crashes.  Any ideas why this is happening?  Anyone else having the same problem?

Justin

gonzobrian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 255
  • This space for rent!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #52 on: December 04, 2004, 10:14:35 am »
Every time I try to create a games list or make Emu. Launch commands the configuration tool crashes.

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #53 on: December 04, 2004, 12:27:48 pm »
gonzobrian,

I'm glad to hear you like Kymaera so much. Kymaera's not picky about where things are installed, Just make sure you set up the paths correctly in the config tool. Let me know if you have any problems.

-PacMaFan
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

RitchieTheBrit

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 81
    • The Urban Dead Survivor Diaries
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #54 on: December 04, 2004, 02:31:16 pm »
Hey dude, how's that exit & shutdown coming on?!
Well I say let's get out there and TW*T it!

One good knee in the happy-sacks and it'll go down like any other smegger!

gonzobrian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 255
  • This space for rent!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #55 on: December 04, 2004, 02:51:52 pm »
Hey PacManFan,
Thanks for the reply, the front end and the updated version of z26.
« Last Edit: December 04, 2004, 03:17:14 pm by gonzobrian »

Samstag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1379
  • That's not a llama!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #56 on: December 05, 2004, 04:45:03 pm »
I've been playing around and learning Kymaera the last couple of days and have a short list of bugs I haven't been able to find mentioned yet:

  • Marquee image crashes.

justinf951

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #57 on: December 05, 2004, 11:43:29 pm »
I am running xp and I have all of the same problems listed above except for the first one.

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #58 on: December 06, 2004, 10:13:50 am »
OK all, I've been making a few fixes these past few days to Kymaera. To list a few things and answer some questions:

1) Exit and Shutdown now works.
2) The marquee image crashing is caused by a bad png. The png has an error in it somewhere. If you use an image browser (such as psp) you should be able to find it.
3) Switching lists from one emu to another or one game list to another now properly updates the screen images.
4) To generate a list of atari (or any other) roms, use the  "Create from rom directories" button in the game list generation screen.

I know the kymaeraconfig program still has a few bugs that cause it to crash. I'm now focusing my effots on making a config program that runs in DOS, Windows and Linux, so I won't be updating the kymaeraconfig program unless it's something major that needs fixing.

I'd like to hear about any suggestions for new features before the next release.

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

Samstag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1379
  • That's not a llama!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #59 on: December 06, 2004, 11:08:31 am »
A couple small suggestions:

1) Remember which list was used last instead of loading the first list in the...uh...list list?? :D
2) Add a "remove from list" key in the FE to make it easier to trim lists

Thanks for the great FE!

Samstag

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1379
  • That's not a llama!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #60 on: December 06, 2004, 11:18:14 am »
2) The marquee image crashing is caused by a bad png. The png has an error in it somewhere. If you use an image browser (such as psp) you should be able to find it.

What kind of error should I be looking for?
« Last Edit: December 06, 2004, 11:21:31 am by Samstag »

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #61 on: December 06, 2004, 11:45:07 am »
I know the kymaeraconfig program still has a few bugs that cause it to crash. I'm now focusing my effots on making a config program that runs in DOS, Windows and Linux, so I won't be updating the kymaeraconfig program unless it's something major that needs fixing.

Can't wait to see the DOS version!

Have you had any more opportunity to test the DOS version of Ky?

gonzobrian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 255
  • This space for rent!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #62 on: December 06, 2004, 05:39:06 pm »
4) To generate a list of atari (or any other) roms, use the

FunkyBoss

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • I want to build my own arcade controls!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #63 on: December 06, 2004, 11:26:59 pm »
Hello all.  I have Kymaera running on my custom arcade cab under Windows XP and it's all good.  I have Mame up and running with the default xml files supplied.

I'm also curious why some are only running DOS and not a flavor of Windows?  Is this on an older machine where DOS just performs better?

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #64 on: December 07, 2004, 08:26:16 am »
I'm also curious why some are only running DOS and not a flavor of Windows?  Is this on an older machine where DOS just performs better?

Well, yes, that's part of the reason.  Another is that DOS boots so quickly.

I'd probably run DOS forever on cabs, if I could find onboard sound drivers for modern boards.

FunkyBoss

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • I want to build my own arcade controls!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #65 on: December 07, 2004, 09:07:17 pm »
Well, yes, that's part of the reason.

FunkyBoss

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • I want to build my own arcade controls!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #66 on: December 07, 2004, 09:09:44 pm »
When I press the space bar it simply launches the highlighted Mame rom instead of switching to the 2600 list.

What key do you have defined to switch emulator lists?

gonzobrian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 255
  • This space for rent!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #67 on: December 08, 2004, 11:24:57 am »
What key do you have defined to switch emulator lists?

Right now it's still the space bar.  Before I updated Kymaera with the new location of z26.exe, etc. I could press the space bar and it would switch to the pre made 2600 list.  Now it simply launches what ever Mame rom is highlighted.

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #68 on: December 08, 2004, 11:36:34 am »
Yeah, I think I switched the defualt key definition between those releases. You know, you can switch it to be any key (or key combination) you want it to be through the "Input Config" screen in the KyConfig program.

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

gonzobrian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 255
  • This space for rent!
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #69 on: December 08, 2004, 07:06:56 pm »
Yeah, I think I switched the defualt key definition between those releases. You know, you can switch it to be any key (or key combination) you want it to be through the "Input Config" screen in the KyConfig program.

-PMF

Should have been the first place I looked.

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #70 on: December 09, 2004, 11:00:36 am »
Steve -

Since my system has been down, I've been playing with the source, trying to get it to compile under Linux.

It first complains about a dual declaration.  I fixed that.  Unfortunately I can't remember where that was, so I can't put that here.  Sorry!  ;)

Now it's complaining about a missing 'h' file, direct.h.

Code: [Select]
=====================
compiling libcore 1.31
=====================
compiling cpp src/crc.cpp
compiling cpp src/listitem.cpp
compiling cpp src/log.cpp
compiling cpp src/filename.cpp
compiling cpp src/input.cpp
compiling cpp src/keyrefs.cpp
compiling cpp src/bintree.cpp
compiling cpp src/markupstl.cpp
compiling cpp src/uiobject.cpp
compiling cpp src/fontmanager.cpp
In file included from src/fontmanager.cpp:26:
include/dirmanager.h:26: direct.h: No such file or directory
make: *** [fontmanager.oo] Error 1
bash-2.05a#

Sure enough, no direct.h file.

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #71 on: December 09, 2004, 11:19:13 am »
Oh yeah, I forgot.  That's from doing 'make' from within the directories themselves.  If I do it from the main dir I get:

Code: [Select]
====================
compiling Kymaera 1.32
====================
make: *** No rule to make target `crc.oo', needed by `libcore.a'.  Stop.

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #72 on: December 09, 2004, 12:38:44 pm »
Open up the make files and make sure you set Linux to be the TARGET. I think DJGPP is the target by default.

Change the lines
TARGET=DJGPP
#TARGET=LINUX
 to be
#TARGET=DJGPP
TARGET=LINUX
And try to recompile. It's looking for the directory functions. Let me know if you need any help.

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #73 on: December 09, 2004, 02:26:24 pm »
I did that first thing.

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #74 on: December 09, 2004, 03:00:07 pm »
OK, try this,
comment out the direct.h reference,
When the compiler compiles the file, it'll tell you what reference it's missing.

Do a "find in files" for *.h in your gcc include directory, and include that file. I think it may be unistd.h

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #75 on: December 09, 2004, 04:17:39 pm »
Well...

Code: [Select]
compiling cpp src/fontmanager.cpp
compiling cpp src/soungmanager.cpp
In file included from ../lib_include/aldumb.h:26,
                 from include/musicsample.h:29,
                 from include/soungmanager.h:28,
                 from src/soungmanager.cpp:21:
../lib_include/dumb.h:110: parse error before `unsigned'
../lib_include/dumb.h:110: stray '\' in program
../lib_include/dumb.h:111: stray '\' in program
../lib_include/dumb.h:243: parse error before `*'
../lib_include/dumb.h:258: type specifier omitted for parameter
../lib_include/dumb.h:258: parse error before `*'
../lib_include/dumb.h:261: type specifier omitted for parameter
../lib_include/dumb.h:261: parse error before `*'
../lib_include/dumb.h:444: type specifier omitted for parameter
../lib_include/dumb.h:444: parse error before `*'
../lib_include/dumb.h:450: type specifier omitted for parameter
../lib_include/dumb.h:450: parse error before `*'
../lib_include/dumb.h:486: syntax error before `*'
../lib_include/dumb.h:487: `sample_t' was not declared in this scope
../lib_include/dumb.h:487: `samples' was not declared in this scope
../lib_include/dumb.h:487: variable or field `destroy_sample_buffer' declared void
../lib_include/dumb.h:492: `sample_t' was not declared in this scope
../lib_include/dumb.h:492: `samples' was not declared in this scope
../lib_include/dumb.h:492: parse error before `)'
../lib_include/dumb.h:500: type specifier omitted for parameter
../lib_include/dumb.h:500: parse error before `)'
../lib_include/dumb.h:501: type specifier omitted for parameter
../lib_include/dumb.h:501: parse error before `*'
../lib_include/dumb.h:502: syntax error before `('
../lib_include/dumb.h:506: type specifier omitted for parameter
../lib_include/dumb.h:506: parse error before `*'
../lib_include/dumb.h:507: type specifier omitted for parameter
../lib_include/dumb.h:507: parse error before `*'
../lib_include/dumb.h:508: type specifier omitted for parameter
../lib_include/dumb.h:508: parse error before `*'
../lib_include/dumb.h:509: type specifier omitted for parameter
../lib_include/dumb.h:509: parse error before `*'
../lib_include/dumb.h:527: syntax error before `*'
../lib_include/dumb.h:537: syntax error before `['
../lib_include/dumb.h:541: type specifier omitted for parameter
../lib_include/dumb.h:541: parse error before `*'
../lib_include/dumb.h:542: `sample_t' was not declared in this scope
../lib_include/dumb.h:542: `src' was not declared in this scope
../lib_include/dumb.h:542: parse error before `,'
../lib_include/dumb.h:543: type specifier omitted for parameter
../lib_include/dumb.h:543: parse error before `*'
../lib_include/dumb.h:544: syntax error before `('
make: *** [soungmanager.oo] Error 1

Which looks like you missed a ')' in line 112.  Adding it gives this:

Code: [Select]
compiling cpp src/fontmanager.cpp
compiling cpp src/soungmanager.cpp
compiling cpp src/skin.cpp
In file included from include/gamelist.h:23,
                 from include/skin.h:27,
                 from src/skin.cpp:21:
include/gameentry.h:64: `FILE' was not declared in this scope
include/gameentry.h:64: `fp' was not declared in this scope
include/gameentry.h:65: `FILE' was not declared in this scope
include/gameentry.h:65: `fp' was not declared in this scope
In file included from src/skin.cpp:26:
include/kymaerafe.h: In method `void LaunchCommand::Save(CMarkupSTL *)':
include/kymaerafe.h:221: implicit declaration of function `int sprintf(...)'
make: *** [skin.oo] Error 1
bash-2.05a#

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #76 on: December 09, 2004, 04:53:43 pm »
Weird, I'm sure how it would be compiling then under Windows.
I haven't compiled for Linux in about a month, I've been focusing on DOS and Windows. The DOS compile should be identical to the Linux (almost) because they both use the gcc compiler.

Come to think of it, I don't think I've tested it in Linux since I've added in the DUMB library for extra music support. If dumb is giving you a problem, comment it out from soundmanager file if you can't fix it.

-PMF


All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12945
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #77 on: December 09, 2004, 06:53:06 pm »
...and how IS the DOS version coming along?

Edit: adding the missing ')' gets it past that point, into the next point which seems to have something to do with the skin, not DUMB.  ??????
« Last Edit: December 09, 2004, 06:55:01 pm by Peale »

RitchieTheBrit

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 81
    • The Urban Dead Survivor Diaries
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #78 on: December 10, 2004, 10:09:08 am »
Ok, so here I go with a list of crap that I should know, but don't!

1.  When sorting my ROMS into lists, they won't stay in alphabetical order.  Why is this?  The destination list sorts fine in the list creator when I click the tab above the ROM name column, but when the list is saved and then opened in KYMAERA it's all to ---steaming pile of meadow muffin--- again!  I've looked into the XML documents, and it would appear that no matter what I do thy're sorted in a seemingly randowm order.

2.  Is there any easy and foolproof way of excluding differing versions of the same game?  EG, ALIENS, ALIENS (WORLD EDITION), ALIENS (US EDITION) etc, all I want is the parent ROM; ALIENS.  So far I've been doing it the hard way, but there must be a way of excluding child ROMS automatically?

5.  I know this has probably been asked a multitude of time, but time online for me is short, and I'm posting anyway, sooooooo... where can I get videos of games running?  It would look so much better than just the still snapshots!  I know that you can do it yourself with an earlier version of MAME, but I'm not too sure when this feature was removed.  Also, what format does KYMAERA support?

Well, sorry for the brief post, but like I said, short on time!  Gotta' go, cheers for the help guys, and cheers to PACMANFAN for his hard work!  Havent tried the updated version yet, but I'm getting it was we speak!
Well I say let's get out there and TW*T it!

One good knee in the happy-sacks and it'll go down like any other smegger!

PacManFan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 858
    • Kymaera Home Page
Re: Kymaera Frontend 2.0.2 Release Now Available!
« Reply #79 on: December 10, 2004, 11:11:41 am »
1) That's weird, it was working at one point, That's how I sorted the mame3.xml list in the first place. I'll look into it.

2) Not currently, You're like the 5th person asking about excluding / including roms by the cloneof info. I'll be sure to put that in for the next release. For now, you could try to filter out games with "(" or ")" in them.

5)(3 sir, 3)  I think there is a torrent link floating around to get the movies. Mine came along with my set of roms. Kymaera can support both avi's and mpg's right now. I'm looking into other movie formats as well.

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31