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Light-responsive Galaga!

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Minwah:


--- Quote from: paigeoliver on November 10, 2004, 11:48:07 am ---Yes, Minwah, it is VERY related.

That extra coin handling jobber sends pulses to the PCB, you are making it pulse like a madman with the camera.

--- End quote ---

Makes sense...except why does it keep on going mad or acting wierd after the flash?  Could it be that so many credits are going it at once that it messes up the game?

Either way it's still wierd why the camera interferes with the 'pulsing' of the coin thingy.  I'll have a closer look at it to see if I can tell how it works...

DYNAGOD:

with the introduction of red eye reduction technology and other innovations a flash is no longer a simple single flash.
its a complex orchestra of many frames of light and wavelenghts.
that single flash may contain 100 impulses of light.


Minwah:


--- Quote from: DYNAGOD on November 11, 2004, 08:40:22 am ---with the introduction of red eye reduction technology and other innovations a flash is no longer a simple single flash.
its a complex orchestra of many frames of light and wavelenghts.
that single flash may contain 100 impulses of light.

--- End quote ---

Wow!

I still think it's wierd that light (no matter how much/many/whatever) can interfere with something like this.  I can understand the 'mouse' example that patrickl mentioned, because mice require light to work...

Thenasty:

all you need to do now is to find the machine in an arcade and take a picture  :D

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