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| Anyone know if its possible to BYO positional guns? |
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| Minwah:
I think the mechanics would be fairly easy to replicated, but making the gun itself (or finding a suitable toy gun) would be the challenge. |
| LordDamo:
--- Quote from: Minwah on November 09, 2004, 07:18:25 am ---I think the mechanics would be fairly easy to replicated, but making the gun itself (or finding a suitable toy gun) would be the challenge. --- End quote --- Thinking of using a metal replica of a gun for this - a cheap toy gun just wouldn't do. I'd probally break it from rough play! For the turing motion, I was thinking of doing some kind of mouse hack and have it suspended from the bottom of the gun (shaft coming out the bottom of the handle), into a box. This hack would have to be free-floating and able to move with the gun. For the forward and back movement, turn the main shaft into a two-axis joystick. Also. the shaft would have to limited in just how far it can turn . . . As you can tell, im still im the "thinking out loud" stage. Im just looking for some input, some help with developing the idea. Does anyone think the above might work/ be possible??? |
| Silver:
Hmmm I have a feeling that a mouse hack wouldn't cut it for positional guns - as they need to be able to send information about there x/y location. Spinners/mice/wheels etc haev no idea how far they have moved - they only send relative info from a starting point. Some form of pot-based interface would be needed. Turning the gun is no problem - just make it turn a pot at the same time. |
| LordDamo:
--- Quote from: Silver on November 09, 2004, 07:59:37 am ---Hmmm I have a feeling that a mouse hack wouldn't cut it for positional guns - as they need to be able to send information about there x/y location. Spinners/mice/wheels etc haev no idea how far they have moved - they only send relative info from a starting point. Some form of pot-based interface would be needed. Turning the gun is no problem - just make it turn a pot at the same time. --- End quote --- Ahh, ok - I get you, make's sence. Main reason I was thinking this was because im trying to work out a way to interface this with the PC. I got to thinking of this after reading this http://www.trimoor.com/rotary_joystick/index.htm that I found in the thread about rotary joysticks. Thought it might be possible to modify the design for this kind of purpose. What kind of interface would be used to connect the pots? I have three laying around that are left over from a high school project (though I finished in 1994, so they have been idle for quite some time). |
| Tiger-Heli:
--- Quote from: LordDamo on November 09, 2004, 08:09:30 am ---What kind of interface would be used to connect the pots? I have three laying around that are left over from a high school project (though I finished in 1994, so they have been idle for quite some time). --- End quote --- Ok first you need to do some reading - See 1Up's write-up on T2 guns - http://1uparcade.robandmitsue.com/projects-t2guns.html And 1Up's write-up on hacking a dual strike: http://1uparcade.robandmitsue.com/projects-dualstrike.html And Menace's write up on making a Star Wars yoke: http://www.arcadecontrols.com/hosted/yoke/ Basically, your project is the physical look of a T2 Gun, with the mechanical interface of a SW yoke (if that makes sense). For interfacing the pots, you have basically four options (arcade hardware used 5K pots, PC's used 100K typically): 1) Hack a dual strike, ala 1-UP. 2) DaveB's AKI - http://dave.bit2000.com/products.html 3) Hack a gameport or USB joystick, using the pots it came with. 4) Directly connect 100K pots to the gameport, ala http://www.gunpowder.freeserve.co.uk/wheels/wiring.htm |
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