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Anyone know if its possible to BYO positional guns?
LordDamo:
Thanks for that Tiger-Heli, I did read the post on this - but the pics were'nt in it ??? Dunno why. Also, couldn't find the link to this write up on the sidewinder. I did see the one about the T2 guns on 1Up's site though.
Thanks again for your help, will put what happens after I start this project.
(Ever since I came to this board, ive been without two things, 1) Lack of something to do on the weekend 2) Money for anything but electrical components!)
Tiger-Heli:
--- Quote from: LordDamo on November 09, 2004, 08:37:50 am ---Thanks for that Tiger-Heli, I did read the post on this - but the pics were'nt in it ??? Dunno why. Also, couldn't find the link to this write up on the sidewinder. I did see the one about the T2 guns on 1Up's site though.
Thanks again for your help, will put what happens after I start this project.
(Ever since I came to this board, ive been without two things, 1) Lack of something to do on the weekend 2) Money for anything but electrical components!)
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Oh, one more thing, I think either 1-Up or SirPoonga came up with a circuit to drive the solenoid for the feedback mechanism for the guns, but I think it takes a MAME driver hack in addition to make this work.
Be sure to document your project. You might even be able to sell them.
My personal thoughts. Actually building the gun mechanism (correct shape, correct pivot points and motion and friction) will be the difficult part. Interfacing to the PC should be fairly simple. I am looking at a desktop controller, so mounting the gun so it is repeatably the proper distance from the screen could be difficult (without making holes in the desk). Mounting it to an arcade cab would be easier, but it might be a problem to make the gun CP compatible dimension-wise with the Street Fighter CP, etc.
Best of luck and keep us posted!
LordDamo:
--- Quote from: Tiger-Heli on November 09, 2004, 08:47:04 am ---Oh, one more thing, I think either 1-Up or SirPoonga came up with a circuit to drive the solenoid for the feedback mechanism for the guns, but I think it takes a MAME driver hack in addition to make this work.
Be sure to document your project. You might even be able to sell them.
My personal thoughts. Actually building the gun mechanism (correct shape, correct pivot points and motion and friction) will be the difficult part. Interfacing to the PC should be fairly simple. I am looking at a desktop controller, so mounting the gun so it is repeatably the proper distance from the screen could be difficult (without making holes in the desk). Mounting it to an arcade cab would be easier, but it might be a problem to make the gun CP compatible dimension-wise with the Street Fighter CP, etc.
Best of luck and keep us posted!
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No worrys, this board is an inspirational place! Give and yea shall receive I always say.
As for the difficulty of getting the correct shape, correct pivot points and motion and friction, Im always trying to push new boundarys in most things I do. So, im gonna start this from scratch. Would be hard to do the same as the origonal without working (or semi-working) examples of these guns. I havn't seen them in arcades for years. In my city, there is no arcade, hasn't been for years, but ones opening in a few month's time . . .
LordDamo:
--- Quote from: Tiger-Heli on November 09, 2004, 08:26:08 am ---4) Directly connect 100K pots to the gameport, ala http://www.gunpowder.freeserve.co.uk/wheels/wiring.htm
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Oh, forgot to ask, does this still work ok with MAME? using the 100k pots I mean.
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Oh, one more thing, I think either 1-Up or SirPoonga came up with a circuit to drive the solenoid for the feedback mechanism for the guns, but I think it takes a MAME driver hack in addition to make this work.
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Cool, i'll have a search for this, Thanks again
Tiger-Heli:
--- Quote from: LordDamo on November 09, 2004, 09:05:49 am ---Would be hard to do the same as the origonal without working (or semi-working) examples of these guns. I havn't seen them in arcades for years.
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There's always Flea-bay!