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| Flinkly:
hi guys, i've got some confusion with the neo geo layout. it seems that with a neo geo layout you would have the bottom three buttons be 234 with 1 being the 7th button, and the top three buttons would be 567. correct? if this is correct, wouldn't you have to remap the buttons for all games other than neo geo? and if this isn't the layout, then wouldn't you have to map all the neo geo games? i'd love to use the layout for my cp, but i don't want a bunch of extra work just to have it since i've got alot of work to do on my arcade apart from this. i searched the forum, but i just got references and no explanations, hope someone can clear up this confusion for me. thanks |
| grueinthebox:
When I did mine, I set it up as 1 2 3 4 4 5 6 so I have the row of four across the top for Neo Geo games, and a standard Capcom layout otherwise... Never have to remap anything. |
| Darkstalker:
Try this: x 1 2 3 x 4 5 6 1 ABCD=1456 Or: X 1 2 3 x 4 5 6 7 ABCD=7456 This way, you don't have to re-map all of your non NeoGeo games. The only real difference between these two is if you want to give up an extra encoder input for each player. I would recommend using the 7th input for ease of setup and MK3 if you can, because then you can do this: xxx HP BL HK xxx LP BL LK Run |
| LeedsFan:
Not being an arcade junkie.... and not being into fighter games as such.... I always thought that the Neo-Geo layout consisted of 7 independant buttons. Is that not the case? Is one of those buttons duplicated? |
| grueinthebox:
--- Quote from: LeedsFan on November 05, 2004, 04:49:10 pm ---Not being an arcade junkie.... and not being into fighter games as such.... I always thought that the Neo-Geo layout consisted of 7 independant buttons. Is that not the case? Is one of those buttons duplicated? --- End quote --- I may just be ignorant, but I'm under impression that all Neo Geo games use four or less buttons... Certainly all the ones I've ever played do. |
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