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| OK...Do I Really Need Analog+? |
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| MKChamp:
Long time reader...first time poster... I've search and read and can't quit tell if I need Analog+ for dual lightguns or not. I'm running Windows 98 and have the latest version of MAME(.88). I plan on getting the latest Act Lab guns when they come out. I've done ALOT of addtional coding to MAME and compiled so if I can get full dual light gun support I would prefer to use it rather than Analog+. Let me apologize if this has been clearly answered before. Everything I read was fairly hazy. |
| sac01:
Well, from my own experience, the only way to get the reload function to work correctly is with analog's help...I compile my own build for use in my cabs, and i just add in the analog diff into mine. I only have 1 gun atm, so i'm not sure on the use of 2.. but i know the offscreen reload sucks without the analog changes. sac |
| MKChamp:
Does MAME plan on adding this support in the official release? Wouldn't this be considered a valid addition? |
| sac01:
No idea.. But after the 1st person who played with the lightgun said "wtf" when they tried to reload, I wasn't gonna wait :) if you've compiled mame before, it's and easy addition. sac |
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