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Absolute favorite 2 games!!!

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KenToad:


--- Quote from: monkeybomb on March 26, 2005, 09:33:41 pm ---I'm a little surprised at how many games are "Goleden Age" on the thread.  I'm 28 and my donky kong/galaga experiences were very short.  In a painful way.  Especially spy hunter.  I used to walk a mile and a half (seemed long at the time) to the arcade  with $2.  The last thing I could deal with was 18 seconds of spy hunter before my quarter was gone.    Am I toward the young end of this hobby.


--- End quote ---

Monkeybomb,

I personally don't think you're young, being 27 myself, but, yeah, I guess our generation saw just the end of the "Golden Age" in the Arcades, at least in terms of maturity.  All those college students could play games like Pac-Man for seemingly forever and I could only reach the third or fourth board on a good play--not to mention that I couldn't afford gauntlet, although I loved it.  So, yeah, being pre-teen and broke in an 80s arcade just as the Golden Age ground to a halt surely wasn't the greatest of our gaming experiences.  Still, I felt lucky that my local arcade hung on to the classics almost until the nineties.  Playing two player Joust still beats the hell out of spinning the joystick and mashing buttons on Street Fighter 1 IMO.

KenToad

*Edit--Running MameWah, very nice frontend

GGKoul:

- Track & Field
- Galaga
- Gaunlet

Hoopz:

Wizard of Wor
Gauntlet

One of my best friend in the early 80's had an actual Wizard of Wor in his basement.  We used to play on it for hours. 

Absolutely nothing beats being 12 or 13 and having a full size, real life arcade machine in your basement. 

Nocturnaloner:

Elevator Action

Such a very simple game, and yet somehow, hypnotic.  There's some kinda weird synergy that happens with these old games where the sound and the 'feel' of the game's response to the the controls when you're zoned into it...like buzzing down 6 or 7 floors in the elevator, floaty jump-kick takes out two spies simultaneously (thumpthump!) while you fire in mid air and take out a lamp on the way down (crash!)... then back to the elevator and buzz down 4 more floors...I dunno.  Utterly compelling.

Joust

Again with the perfect combination of sound and  controller feel.  Every pixel, every wing flap, every detail of this game is so well thought out and designed.  Everyone who's ever played it knows exactly how it feels to bounce from enemy to enemy, laying waste to all who oppose you... the claustrophobic feeling of knowing that a screenfull of enemies is above you, and you don't feel 'safe' until you're at the top of the screen, in control...  With games like that, it doesn't even matter how far you get, how good you are, because just the basic play mechanic is so damn fun.

IntruderAlert:

This is hard to do.. and I'm sure I'll change my mind as soon as I hit the Post button

Galaga

Mr. Do's Castle

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