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Halflife 2 ...on your mame cab
Shieldwolf:
http://pc.ign.com/articles/562/562384p1.html
Well not really, but in another 10 years who knows
paigeoliver:
Wow, what a great idea, put out an arcade version of a home game a year or so after the home version came out. Because you know everyone is going to be flocking to the arcades (oops there aren't any left) to play the game they bought the home version of last year.
Better yet, put it in an expensive $7000 cabinet that will take an operator over a decade to pay off, yet still isn't capable of the resolution or controls that the $50 home version can do. Hmmm, I know they could add multiplayer mode, which will of course use a 56k modem, which the operator will need a dedicated line for. The operator will also naturally need to pay a monthly fee for this online service, just like current Golden Tee operators do.
And they wonder WHY the arcades keep closing.
Yander:
Yeah, I was about to post this yesterday but got side tracked.
If the controls were right I could imagine this being really fun except that it is impractical.
How much Half-Life 2 do you get for a dollar?
You would probablly have to feed over 50 bucks into the machine to beat Half-Life 2.
I agree with paige, this is one reason arcades are dieng. They arent a good investment for an arcade owner. Arcade games shouldn't try to be PC games, they should be (IMHO) simpler games that you can pick up and play but still present depth and a challenge. Arcades need to offer something different then PC games if they expect people to get off there ass and insert money into there machines. Of course they have tried doing this by creating these novelty games with over the top controls. They ussually end up costing 2 bucks to play and arent really that satisfying. Arcade need to find a balance.
Darkstalker:
--- Quote from: Yander on November 02, 2004, 08:45:02 am ---Yeah, I was about to post this yesterday but got side tracked.
If the controls were right I could imagine this being really fun except that it is impractical.
How much Half-Life 2 do you get for a dollar?
You would probablly have to feed over 50 bucks into the machine to beat Half-Life 2.
I agree with paige, this is one reason arcades are dieng. They arent a good investment for an arcade owner. Arcade games shouldn't try to be PC games, they should be (IMHO) simpler games that you can pick up and play but still present depth and a challenge. Arcades need to offer something different then PC games if they expect people to get off there ass and insert money into there machines. Of course they have tried doing this by creating these novelty games with over the top controls. They ussually end up costing 2 bucks to play and arent really that satisfying. Arcade need to find a balance.
--- End quote ---
It isn't the PC that is killing arcades, consoles are driving the nails in the coffin. Why should I go drop lots of money to play all these new arcade games when I can play them in the comfort of my own home with no lines, crowds, or extra noise? I think video game manufacturers need to follow the original MAME principal in that home versions of arcade games are not released until the cabinet has been released to the public for a set amount of time. People are willing to do this with DVDs, why not video games too?
Yander:
Yes very true. Almost every arcade game has a console port that is just as good.