Main > Main Forum
Logistics of a 4 player cabinet
<< < (3/4) > >>
blueoakleyz:
"I must be lost.  On any 4-player game, the default mapping is:

Coin 1 = Button 5
Coin 2 = Button 6
Coin 3 = Button 7
Coin 4 = Button 8

How would you be getting two credits for one coin? "

I'm saying I'd CHANGE the general default mapping so it would be

Coin 1 AND 2 = button 5
coin 3 AND 4 = button 6
cuz otherwise for 2 player games (where I'd use the center controls) if I left it as the default you mentioned above, if I insert a coin in to coin 3 and 4, the game wouldn't recognize it because it was meant for player 3 and 4 which the game doesn't recognize.

Then for 4 player games I'd manually map it to that default coin 1=1 coin 3=p4 etc.
Vicious:
Gotcha.  I assumed that for 2-player games you just weren't going to put coins in slot 3 or 4.  If you are planning on using slots 3 and 4 during 2-player games, you might be better off with credit buttons instead of a coin door.

I'm planning on using this coin door from Happ and will just have slots 3 and 4 do nothing if a token is inserted when playing a 2-player game.
blueoakleyz:
oh no i just thought of a new problem

basically i'm gonna have to do the same thing (with the coin buttons/slots) with the control panels as well, otherwise regular 2 player games will think player 1 is all the way to the left and player 2 is the 2nd left (so people would only get to play on the left side of the machine instead of central)....
so for 4 player games i'd have to manually map out that player 1 is NOT the center left stick but the far-left stick and have the default as the two center sticks being player 1 and 2


grr
So to recap for regular 2 player games it'll go

Useless - Player 1 - Player 2 - useless
and then for 4 player games which I'll manually map

Player 1 - Player 2 - Player 3 - Player 4

again, lotta work but that's what a hobby's for.

but can I map buttons using a frontend like arcadeOS, using only my arcade joysticks/buttons or would I have to actually use a keyboard or mame controls etc
Vicious:

--- Quote from: blueoakleyz on October 30, 2004, 03:14:43 am ---oh no i just thought of a new problem

basically i'm gonna have to do the same thing (with the coin buttons/slots) with the control panels as well<snip>

but can I map buttons using a frontend like arcadeOS, using only my arcade joysticks/buttons or would I have to actually use a keyboard or mame controls etc

--- End quote ---

I thought you knew (4th post above).

As for the ArcadeOS stuff, I don't use it so it somebody else might want to chime in.  But, button mapping is done when you're in the game (TAB) or by making a controller ini file that has the keys already mapped out to your liking.  If you don't make a controller ini file then you'll have to remap in the game each time you play.
blueoakleyz:
ya thats basically how i do it now when i play with mame
i press tab and it takes me to a menu
i was just hoping i could do that with arcade controls on a cab tho
Navigation
Message Index
Next page
Previous page

Go to full version