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| Logistics of a 4 player cabinet |
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| blueoakleyz:
"I must be lost. On any 4-player game, the default mapping is: Coin 1 = Button 5 Coin 2 = Button 6 Coin 3 = Button 7 Coin 4 = Button 8 How would you be getting two credits for one coin? " I'm saying I'd CHANGE the general default mapping so it would be Coin 1 AND 2 = button 5 coin 3 AND 4 = button 6 cuz otherwise for 2 player games (where I'd use the center controls) if I left it as the default you mentioned above, if I insert a coin in to coin 3 and 4, the game wouldn't recognize it because it was meant for player 3 and 4 which the game doesn't recognize. Then for 4 player games I'd manually map it to that default coin 1=1 coin 3=p4 etc. |
| Vicious:
Gotcha. I assumed that for 2-player games you just weren't going to put coins in slot 3 or 4. If you are planning on using slots 3 and 4 during 2-player games, you might be better off with credit buttons instead of a coin door. I'm planning on using this coin door from Happ and will just have slots 3 and 4 do nothing if a token is inserted when playing a 2-player game. |
| blueoakleyz:
oh no i just thought of a new problem basically i'm gonna have to do the same thing (with the coin buttons/slots) with the control panels as well, otherwise regular 2 player games will think player 1 is all the way to the left and player 2 is the 2nd left (so people would only get to play on the left side of the machine instead of central).... so for 4 player games i'd have to manually map out that player 1 is NOT the center left stick but the far-left stick and have the default as the two center sticks being player 1 and 2 grr So to recap for regular 2 player games it'll go Useless - Player 1 - Player 2 - useless and then for 4 player games which I'll manually map Player 1 - Player 2 - Player 3 - Player 4 again, lotta work but that's what a hobby's for. but can I map buttons using a frontend like arcadeOS, using only my arcade joysticks/buttons or would I have to actually use a keyboard or mame controls etc |
| Vicious:
--- Quote from: blueoakleyz on October 30, 2004, 03:14:43 am ---oh no i just thought of a new problem basically i'm gonna have to do the same thing (with the coin buttons/slots) with the control panels as well<snip> but can I map buttons using a frontend like arcadeOS, using only my arcade joysticks/buttons or would I have to actually use a keyboard or mame controls etc --- End quote --- I thought you knew (4th post above). As for the ArcadeOS stuff, I don't use it so it somebody else might want to chime in. But, button mapping is done when you're in the game (TAB) or by making a controller ini file that has the keys already mapped out to your liking. If you don't make a controller ini file then you'll have to remap in the game each time you play. |
| blueoakleyz:
ya thats basically how i do it now when i play with mame i press tab and it takes me to a menu i was just hoping i could do that with arcade controls on a cab tho |
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