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Logistics of a 4 player cabinet

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blueoakleyz:

For 4 player games I'd ABSOLUTELY want it to be

p1 - p2 - p3 - p4 (cuz for games like NBA jam it'd be weird for team mates to be on different sides I think)

But in 2 player games I'd want it to be

-- - p1 - p2 - -- (anotherwards, the centermost control panels).

But what coin solution would I use? I'd need to use a 4 coin door/mech thingie (unless there is a way to use a standard 2 slot one without having to do some kind of shift thing)?

it'd be coin 1 - coin 2 - coin 3 - coin 4 for 4 player games but for games where it's only 1 or 2 players and I want to use the center consoles Id want it to be different, without having to manually reassign the coin buttons for every single game in mame

SOAPboy:

2 player games.. generally (mostly) are centered.. so instead of jim and bob playing street fighter on a total angle, they can play centered like normal..



blueoakleyz:

I edited it because I accidentally hit enter, not only that, I changed my mind mid-post.

Ideally it'd be nice to just have a 2-slot coin door but I have no idea how I'd be able to play 4 player games (like Gauntlet or X-Men) that require a seperate coin without resorting to Ipac shifting

or should I probably just settle with the nicer looking 2slot thing and have a sign saying "Instructions: For 4-player games requiring specific a coin slot, for player 1 and player 4 hold down your start button and insert coin)"

were there a lot of games that required a specific coin slot?

the other option is to go with a 4 slot coin door but again I don't know how it'd work for regular two player games without having to manually change it for every game in mame

Vicious:

Konami 4-player games are the ones that I know use an individual coin slot for each character.

As for the layout, do it like this:

P3 - P1 - P2 - P4

In your 2-player games your layout will be as you wanted it, and for your 4-player games just make a controller file for each game and map it how you wanted it:

P1 - P2 - P3 - P4

Map the joysticks and buttons to this exact layout and you'll be set.

blueoakleyz:

If I were to just use buttons in place of coin doors,
lets try to solve the problem that way

I'd still want the controls to be P1-P2-P3-P4
but I'd also want the coin buttons to be P1-P2-P3-P4 to avoid confusion

for 4 player games (if there aren't too many) should I just manually map it that way since all other games will naturally disregard which slot the coin came from? I think this might be the simplest yet longest solution.

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