Main > Main Forum
I-pac4 questions
<< < (4/6) > >>
blueoakleyz:
New question about the ipac4
it has 56 inputs

my future cab will have 4 joysticks + 1 ms pacman joystick (that would function for player 1 AND 2 in alternating games)
is there a way to hook it up so basically it works as both those joysticks without using extra ipac inputs? (anyway to avoid the problem of one player pushing the ms pacman joystick to screw the other player up?)

EDIT: I guess that'd work out correctly, I'd just map the mspacman joystick + blue/yellow joysticks (my center joysticks)  to the same thing.
like
P1 left --> (pacman left)(blue left)
P2 left --> (pacman left)(yellow left)
I think that'd still use 4 extra ipac slots though but that's ok i guess.
SOAPboy:

--- Quote from: blueoakleyz on October 30, 2004, 01:48:47 am ---something terrifying that just popped up in my mind, since all games use different control schemes etc, do you have to basically manually program every single game to the way you want it? Like Mortal Kombat as opposed to Ninja Turtles etc....Is there anyway around this?

--- End quote ---

the ONLY games ive had to remap controls for are the mortal combats.. and its not because they were wrong, it was more just the retarded way button 1-6 were layed out for each player then put into the orig cab..

everything else so far seems to play just fine with a normal 6 button layout and mame defaults..

blueoakleyz:
Not a big deal but what about street fighter?
If my setup was like this

 ooo
 ooo
o

and the bottom row was 1,2,3 with an extra button, which map to punches, i'd probably have to rearrange it right?
SOAPboy:

--- Quote from: blueoakleyz on October 30, 2004, 04:21:07 am ---Not a big deal but what about street fighter?
If my setup was like this

 ooo
 ooo
o

and the bottom row was 1,2,3 with an extra button, which map to punches, i'd probably have to rearrange it right?

--- End quote ---

ok.. that 7th button.. useless..

anyways.. assuming this is what your thinking

123
ooo
ooo
456

which will play like any old sf cab..

why to people keep wanting to put that 7th button in.. neogeo games? i mean, i play alot of snk fighters and it plays just fine on the sf layout.. more so that im a sf player o_O

Gunstar Hero:
Almost all fighters will default to...

123
ooo
ooo
456

...no problem.

I'm going to be using the Capcom/NeoGeo style layout myself on my next CP...

--ooo--
--ooo--
-o-

... to give me a better NeoGeo layout and a "Run" button for MK3 and Ultimate MK3.  The 6 button SF layout is pretty annoying for Neo Geo fighters since your hard kick usually maps to button 4, right under your light punch.  :P

Once you set up what the buttons are for that specific game they're saved anyways, so it's a minor irritant at best.

Sure I'll have to remap a buncha games, but hey, the building and setting up is half the fun!
Navigation
Message Index
Next page
Previous page

Go to full version