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What do you all think of this control panel?
blueoakleyz:
Lol sorry for all the new topics people, I'm new, I gotta do it lol.
Here's a control panel I thought of
modeled after the Supercade basically, except no second layer, just all one big layer/panel.
I figure that when SOMEDAY I have enough money to make a super Mame system with a computer that can run almost any arcade game, I might as well have a control panel that accomadates almost everything as it was originally played.
What do you all think? Do you think it'd be too uncomfortable playing Ms. Pac-man/Asteroids etc like that?
Meldinov:
well, if you want an "ultimate cp" you need spinners, and topfire joys, maybe weels,yokes, etc, the "ultimate" is near unerachable. but if yours is ok with you, no problem.
anyway, the day i built my first cp, probably would be one similar to yours.
also, the best metod to see if a cp is well designed, is to make one in a cheap material, like thick carboard or somewath.
sorry for my english, i do my best :-\
paigeoliver:
Despite the fact that everyone on earth likes to nest controls behind other controls, the most playable arrangement is simply to have them all at the edge with nothing behind anything else.
Also, the only 4 button 4 player games are the D&D ones and they used a diamond button layout, so you might want to go with that (plus that uses less room). That should buy you enough space to move that trackball and 4-way somewhere up near the edge. I would put the trackball smack in the middle and put the 4-way stick directly to the left of the player one (blue) joystick with no extra button banks for either one.
blueoakleyz:
"well, if you want an "ultimate cp" you need spinners, and topfire joys, maybe weels,yokes, etc, the "ultimate" is near unerachable. but if yours is ok with you, no problem."
To be honest, I have no idea what a spinner is for. I see it on tons of people's examples but have no clue what games use it, so I'm not too interested. And the other stuff is just extra-peripheral to me, stuff I'd only find at a real arcade. When I make a machine I basically just go for the joystick-button kinda games.
"anyway, the day i built my first cp, probably would be one similar to yours.
also, the best metod to see if a cp is well designed, is to make one in a cheap material, like thick carboard or somewath."
blueoakleyz:
yeea ok maybe somethin like this