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| How much are hydraulics? |
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| versapak:
--- Quote ---toys like that are the reason that if i hit the lottery id be broke in 6 months.. --- End quote --- Aint that the truth. Awesome stuff right there, and one simply wouldn't be enough. :) |
| DYNAGOD:
--- Quote from: versapak on October 22, 2004, 11:44:10 am --- --- Quote ---toys like that are the reason that if i hit the lottery id be broke in 6 months.. --- End quote --- Awesome stuff right there, and one simply wouldn't be enough. :) --- End quote --- no kiddin! i mean what good is a racing game without head on head action.. so thats 2 minumum.. |
| Xiaou2:
Games like Afterburner and Outrun used heavy duty motors instead of hydraulics. Usually hydraulics are a bit slow in reaction time... so drifty games are good with them. But for fast jolts - motors or selenoids are the best. A combination of all 3 would be great. I had been thinking of trying dual motors idea. Wouldnt be too hard to wire it up. However... I dont have the time, space or $ for that right now. |
| Lilwolf:
How about the hydraulics used in lowriders? Those can't be ALL that much... |
| DYNAGOD:
theres an incredible amount of math involved in transalting and orchestrating 6 degrees of freedom into something cohesive. let alone translate into a set of feelings you can recognize (drift, accelerate decellerate,turn) and firthermore to apply movements to real time events in a video game. Even if you built a custom hexapod, you would have to custom build software and drivers to run with it.. |
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