Main > Main Forum

Multiple controllers to gameport

Pages: (1/2) > >>

Matt Fisher:

This is my first post, so forgive me if I am asking something that has already been covered.  I did search, but could not find the answer.  Anyway, I am going to be building a "Vector" CP and would like to connect a flight yoke, an analog joystick, and a Lunar Lander-type throttle.  I want to be able to connect these all through one gameport.  I realize that's five axes when the gameport supports four.  Can I "double up" on one of the axes?  Can I, for example, also connect the throttle to the analog joystick's y-axis pin?  I know that, even if this works, accidentally hitting the throttle while using the joystick (or visa versa) is a potential problem, but I think I can arrange the controls to avoid this.  Thank you in advance for any any help you can give.  

Matt

Meldinov:

well, you can always use a switch

Shifty:

You *may* be able to just use a y-splitter, but I don't know.

You could always use this automatic switch, and expand it for 3 devices. It should allow simultaneous use of all 3 devices. I haven't tried it, but it looks simple to build.
http://home.t-online.de/home/stephan.hans/tricks.htm#AUTOMATIC%20JOYSTICK%20SWITCH

daywane:

caution.... I blew up a sidewinder with a "y" cable.
I hooked up a sidewinder and a gravis pad an lost the sidewinder forever. I later learned the manual stated never do that :'(

JustMichael:

Matt, you would either have to use switches to turn individual devices off or make something that reads the controls and then transmits it to the pc like it was a midi device.

Pages: (1/2) > >>

Go to full version