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Multiple controllers to gameport
Matt Fisher:
This is my first post, so forgive me if I am asking something that has already been covered. I did search, but could not find the answer. Anyway, I am going to be building a "Vector" CP and would like to connect a flight yoke, an analog joystick, and a Lunar Lander-type throttle. I want to be able to connect these all through one gameport. I realize that's five axes when the gameport supports four. Can I "double up" on one of the axes? Can I, for example, also connect the throttle to the analog joystick's y-axis pin? I know that, even if this works, accidentally hitting the throttle while using the joystick (or visa versa) is a potential problem, but I think I can arrange the controls to avoid this. Thank you in advance for any any help you can give.
Matt
Meldinov:
well, you can always use a switch
Shifty:
You *may* be able to just use a y-splitter, but I don't know.
You could always use this automatic switch, and expand it for 3 devices. It should allow simultaneous use of all 3 devices. I haven't tried it, but it looks simple to build.
http://home.t-online.de/home/stephan.hans/tricks.htm#AUTOMATIC%20JOYSTICK%20SWITCH
daywane:
caution.... I blew up a sidewinder with a "y" cable.
I hooked up a sidewinder and a gravis pad an lost the sidewinder forever. I later learned the manual stated never do that :'(
JustMichael:
Matt, you would either have to use switches to turn individual devices off or make something that reads the controls and then transmits it to the pc like it was a midi device.