| Main > Main Forum |
| Multiple controllers to gameport |
| (1/2) > >> |
| Matt Fisher:
This is my first post, so forgive me if I am asking something that has already been covered. I did search, but could not find the answer. Anyway, I am going to be building a "Vector" CP and would like to connect a flight yoke, an analog joystick, and a Lunar Lander-type throttle. I want to be able to connect these all through one gameport. I realize that's five axes when the gameport supports four. Can I "double up" on one of the axes? Can I, for example, also connect the throttle to the analog joystick's y-axis pin? I know that, even if this works, accidentally hitting the throttle while using the joystick (or visa versa) is a potential problem, but I think I can arrange the controls to avoid this. Thank you in advance for any any help you can give. Matt |
| Meldinov:
well, you can always use a switch |
| Shifty:
You *may* be able to just use a y-splitter, but I don't know. You could always use this automatic switch, and expand it for 3 devices. It should allow simultaneous use of all 3 devices. I haven't tried it, but it looks simple to build. http://home.t-online.de/home/stephan.hans/tricks.htm#AUTOMATIC%20JOYSTICK%20SWITCH |
| daywane:
caution.... I blew up a sidewinder with a "y" cable. I hooked up a sidewinder and a gravis pad an lost the sidewinder forever. I later learned the manual stated never do that :'( |
| JustMichael:
Matt, you would either have to use switches to turn individual devices off or make something that reads the controls and then transmits it to the pc like it was a midi device. |
| Navigation |
| Message Index |
| Next page |