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Models for 3D Arcade
Howard_Casto:
--- Quote from: SirPoonga on September 12, 2002, 03:20:00 am ---
--- Quote from: )p( on September 12, 2002, 02:48:20 am ---
--- Quote from: SirPoonga on September 12, 2002, 12:28:48 am ---
)p( tell me the suprise in PM, I won't leak it. I just need to know if I am doing something that is being done.
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If you are not making models you are not ;-)
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I'm not that talented.
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A trained money with a limp could make cab models given enough time. It's not hard at all, it's just tedious and takes a great deal of patience. Get a shot of the profile... make a spline by tracing the profile.... get a shot of the front... measure to get hte width right... get a shot of the cp...ect It sucks but once you get into the groove it goes quite quickly.
SirPoonga:
--- Quote from: Howard_Casto on September 13, 2002, 10:19:22 pm ---
A trained money with a limp could make cab models given enough time. It's not hard at all, it's just tedious and takes a great deal of patience. Get a shot of the profile... make a spline by tracing the profile.... get a shot of the front... measure to get hte width right... get a shot of the cp...ect It sucks but once you get into the groove it goes quite quickly.
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English please :)
Howard_Casto:
Think of a spline as a 2d profile... It's basically a series of pooints connteted ie connect the dots....
By get a shot I mean take a snapshot of the cab... stick it on a cube or something similar and trace away....
That's the best englisin' I know I'll tell u whut.
SirPoonga:
hehe, I was just joking. I halfway know what to do, spend too much time around my graphic designer friend who is a genius using truespace.