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Models for 3D Arcade

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Howard_Casto:


--- Quote from: SirPoonga on September 12, 2002, 03:20:00 am ---

--- Quote from: )p( on September 12, 2002, 02:48:20 am ---

--- Quote from: SirPoonga on September 12, 2002, 12:28:48 am ---
)p(  tell me the suprise in PM, I won't leak it.  I just need to know if I am doing something that is being done.

--- End quote ---

If you are not making models you are not ;-)

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I'm not that talented.

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A trained money with a limp could make cab models given enough time.  It's not hard at all, it's just tedious and takes a great deal of patience.  Get a shot of the profile... make a spline by tracing the profile.... get a shot of the front... measure to get hte width right... get a shot of the cp...ect  It sucks but once you get into the groove it goes quite quickly.  


SirPoonga:


--- Quote from: Howard_Casto on September 13, 2002, 10:19:22 pm ---

A trained money with a limp could make cab models given enough time.  It's not hard at all, it's just tedious and takes a great deal of patience.  Get a shot of the profile... make a spline by tracing the profile.... get a shot of the front... measure to get hte width right... get a shot of the cp...ect  It sucks but once you get into the groove it goes quite quickly.  


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English please :)

Howard_Casto:

Think of a spline as a 2d profile...  It's basically a series of pooints connteted ie connect the dots....

By get a shot I mean take a snapshot of the cab... stick it on a cube or something similar and trace away....

That's the best englisin' I know I'll tell u whut.  

SirPoonga:

hehe, I was just joking.  I halfway know what to do, spend too much time around my graphic designer friend who is a genius using truespace.

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