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| is "Insert Coin 2" necessary? |
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| currygoat11:
<<As mentioned above, I just wired a single "credit" button to both the Player 1 Coin and Player 2 Coin inputs.>> so MAME is capable of processing these exactly timed inputs separately, and actually register coin1 and coin2? Sounds like it considering it's most likely buffered keyboard input. Hmm I'm going to consider doing this myself - thanks.. |
| versapak:
--- Quote ---so MAME is capable of processing these exactly timed inputs separately, and actually register coin1 and coin2? Sounds like it considering it's most likely buffered keyboard input. Hmm I'm going to consider doing this myself - thanks.. --- End quote --- Set up that way you will always be inserting a credit for BOTH player 1 & 2. Not a problem in most games, but in some games it will automatically put 2nd player in there, and you will be forced to kill them off, which really degrades the play experience. I highly suggest going with a shift function for 2nd player credit. |
| currygoat11:
Hi versapak: That will occur in some games, even if the "Player 2" button isn't pressed ?!? Or are you implying the game will FORCE you to press Player 2 to proceed (?) if so that's a good point, thank you for pointing that out.. currygoat |
| Darkstalker:
--- Quote from: currygoat11 on October 07, 2004, 01:50:37 pm ---Hi versapak: That will occur in some games, even if the "Player 2" button isn't pressed ?!? Or are you implying the game will FORCE you to press Player 2 to proceed (?) if so that's a good point, thank you for pointing that out.. currygoat --- End quote --- I've never seen a game automatically start P2 just by inserting a coin, you always have to hit the P2 start button to jump in. Just make sure that none of your other inputs get encoded to the same button as P2 start though, or you'll keep accidentally starting P2. You will need a P2 insert coin depending on what games you are playing. All of the SNK multi-cart cabinets didn't allow a universal credit pool, if you put coins in on P2 you had to play on that side. --- Quote ---As mentioned above, I just wired a single "credit" button to both the Player 1 Coin and Player 2 Coin inputs. --- End quote --- I think the easiest way to get both P1 and P2 to work off of one button is to map two keypresses to the one encoder input. Saves an input if you want to do it that way. |
| rchadd:
The Simpsons also needs seperate coins slots for each player shift functionality of ipac should be possible to meet your requirement you can generate P1Coin with ipac by pressing Start1 + P1Sw1 However Start1 + P2Sw1 doesnt seem to give P2Coin in default setup of ipac - should be possible to program it though. |
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