Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: [CHALLENGE]: BYO Whack-A-Mole game  (Read 997 times)

0 Members and 1 Guest are viewing this topic.

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:March 31, 2024, 12:42:45 am
  • There's my post
    • RayB.com
[CHALLENGE]: BYO Whack-A-Mole game
« on: October 05, 2004, 12:15:03 pm »
I challenge you to build your own whack-a-mole game!

~Ray B.
NO MORE!!

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re:[CHALLENGE]: BYO Whack-A-Mole game
« Reply #1 on: October 05, 2004, 04:31:58 pm »

Bgnome

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 466
  • Last login:January 10, 2005, 04:05:16 pm
  • Who's da gnome?
Re:[CHALLENGE]: BYO Whack-A-Mole game
« Reply #2 on: October 05, 2004, 04:52:10 pm »
yeah, but they dont pop back down unless you hit them.  wheres the challenge in that?  ::)  i personally like the pneumatic swishing sounds in the arcade machines..

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4946
  • Last login:July 31, 2022, 10:26:34 pm
Re:[CHALLENGE]: BYO Whack-A-Mole game
« Reply #3 on: October 06, 2004, 08:01:08 am »
I'm suprised how they did it...

I would have tried with magnets myself... I think his design would break after a good set of wacks.

So I see 4 electro magnetics attached to a lever that would lift the moles.  Then each mole would have a button on the bottom attached to a heavy spring.  So that the lift from the magnet wouldn't trigger the switch, but a good wack should.

In the picture... left side is lift whole area... right is closeup on button... Its missing the heavy spring around the button because its too hard to draw in MS Paint.

Then you just need to turn on and off the maginets and your good to go...

Lilwolf

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4946
  • Last login:July 31, 2022, 10:26:34 pm
Re:[CHALLENGE]: BYO Whack-A-Mole game
« Reply #4 on: October 06, 2004, 08:02:39 am »
And one more thing..

No matter what your design is... it MUST allow you to put anything on the mole.  I would like to see little barnies... Or maybe TMNT's... Or maybe pick your presidential canditate whatever.