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Remakes... most wanted
Howard_Casto:
--- Quote from: Dave_K. on September 11, 2002, 01:08:00 pm ---
Oh, and to answer the original question "of most wanted remake", definately a new robotron....give me two joysticks and I'll take on the world!
-Dave
--- End quote ---
If you are going to go that route it would have to be total carnage or smash tv instead. I don't know of a game engine fast enough to make a 3d game run as fast as robotron. Also robotrons graphics are so horrible you can't tell what you are looking at anyway, so even if you started out making a robotron remake it would probably end up looking like smash tv anyway as they are both similar except the graphics.
As for a whole crew to make the game.... it isn't necessarily true. If you do a half and half game (background 2d with 3d characters or vice versa) then it's fairly managable if you make it kind of small. I used to make quake 2 models so I'll volunteer my services if someone would be willing to animate the characters I create as I really suck at that part. For a smashtv game it should be fairly simple... and animation of the enemy running, shooting and getting blown up in a few different ways for randomness sake. Player animations would be farily hard though as you need each of those things, per weapon, per direction.
)p(:
HC is right getting the speed of Robotron and up to date graphics at 60 fps...not easy at all...
I don't agree about the graphics...the abstract stereotype robots, then colorcylcing and especially the awesome particle effects creates some lovely halucinating eyecandy when played in a darkly lit room ;D
here is an example I saw linked at the llamasoft board of a pretty good Robotronesque game...
http://koti.mbnet.fi/temper/crimsonland/
Grasshopper:
Yes, I basically agree with the previous comments.
If you convert a 2D game to 3D then the 3D game may or may not be any good, however what is certain is that it won't bear any resemblance to the original.
A good example is Duke Nuken. The original was a great 2D platformer. The 3D version is ok but is nothing like its 2D namesake.
It also works the other way. Someone made a pointless 2D version of Tomb Raider for one of the handhelds. Again it was nothing like the original.
The graphics of modern 3D games are awesome. However apart from a few notable exceptions the gameplay is often lacking.
I don't say this out of nostalgia, 3D is obviously the future. However we're in a transition phase at the moment. One of the problems is that all of the current widely available input methods were really designed for controlling objects in 2D. Only when good affordable 3D interfaces become widely available (e.g. VR helmets, 3D motion detectors etc) will 3D games really come into their own.
Lilwolf:
If I do a 3d robotron/smash tv type game.. the graphics would really be up to the end user. Why? I planning on writing how the models will move... what they will do, ect. But allow the models to change.
As for speed? 60fps is VERY easy for robotron and I think there are more bad guys on the screen for smashtv and totalcarnage then robotron!
Also, if I go don't go with a skeletal system (not planning on it right away), but have 3d models that are like sprites (using one, then using another that is very close to one...) ect... for motion... ie arms don't bend... Then I can optimize the whole thing to the point that for every bad guy on the screen it's just about 5 opengl calls... (4 for the translation for location, and one to draw the character). If you do a skeletel system, and have it optimized (not easy at alll... working on that now)... it ends up being about 20 opengl calls... and without any optimization or dumb optimizations (only optimizing the obvious stuff) then your talking 300+ easy.
Anyway, now I'm also considering writing a shoot'm up for the lightgun. Maybe a 3d version of hogans alley or something
SirPoonga:
Liwolf,
checkout gametutorials.com and gdmag.com.