Main > Main Forum
Another MAME question -- about pictures going off the screen
goofy:
Sorry to keep asking MAME questions here, but this board actually seems more knowledgeable and much more friendly than the MAME site . . . so here goes. And, again, thanks for all the help.
I have noticed some/many games run off the screen. I have noticed this in many versions of MAME running several different frontends. This seems to be happening less with newer versions of MAME, but still there.
For instance, I was playing Puzzle Bobble 2 (any version has the same result) and a portion of the right edge got cut off. To illustrate, if you hit F11 and get the FPS shown, you can't see the second 60 in the speed, it just says 60/ (and you can just see the beginning of the next 6, the rest is cut off).
Any idea how to fix this. I'm on MAME32 v0.86. I've noticed that in the default game options, under Advanced, if I have "Stretch using hardware" checked, then I get the right side cut off as described above. If I uncheck this option, then I get about the same amount of screen cut off, but on the left side. The game displays perfect under Mame32 v0.37.
Is this a bug or is there a setting to fix this/these kind(s) of issues?
Thanks again.
Nephus:
I've got .85 and it works perfectly, so I doubt that it's MAME32 causing the problem.
there could be several reasons for this, but the simplest is re-adjusting your monitor (assuming you're using a PC monitor) for that resolution. Chances are the screen just isn't calibrated properly.
Sylentwulf:
Forcing all games to run at my set resolution worked for me.
paigeoliver:
A monitor has to be properly adjusted for each and every resolution. Your monitor simply isn't adjusted for some resolutions, which is why you are having these problems.
If you simply adjust your monitor whenever you encounter this you will eventually find that the problem goes away. Or run everything at 640x480 like I do.
goofy:
Thanks for the suggestion of the set resolution. I think that's the route I'll go since I don't want to have to have people continuously resetting the monitor.
Just out of curiousity, why 640 x 480 and not something like 1024 x 768? I guess 640 x 480 would be all that's really needed.
Also, are there any negatives or drawbacks to using a fixed resolution?