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other emu panel
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shadowdrak:
I was thinking about making a special secondary control panel for use with other emulators and such. does anyone have any Ideas for a good 2 player layout for N64, PSX, and SNES (maybe XBox etc. not as important).  I am trying to think of which sticks and layout I should use; all of the button layouts I have thought of are very ugly.  Has anyone actually done this?
Tahnok:
Sounds like a cool idea! It seems like for N64 you would need an analog joystick, but for PSX and SNES you would need regular 8-ways. You may end up wanting to make a modular CP. I have tried playing N64 games with 8-way pads and I can tell you that it is very hard.

As far as CP layout, I really have no clue. It
paigeoliver:
N-64 games work really well with a 49-way stick.
Tahnok:
Really? What about games where you have to be able to move the stick just a little bit? What if you are aiming in 007 or going around a light curve in Mario Kart?
shadowdrak:
I came up with a crappy mock-up ala paint(sorry at work).  basically it is like a sf layout with an extra button row on top and the z button is below like some people do for neo geo panels.  I'd like it to work with most n64 games(will I need a 8way stick too?).  It would be nice to be able to come up with something that will work with the PSX style controllers too.  I guess I could move the z button up to the top row and sort of pigeon toe it in --making the top row z start l r for n64 and l2 l1 r1 r2 for ps.  I'll make another drawing in a bit.  Would two sticks look too crowded on such a large control design?
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