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CP Layout opinions

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MiKman:

 >:( holy crap!  I dunno why people feel the need to rip other peoples work apart but whatever just take it in stride and don't worry about it.  Too many goofballs coming out of the woodworks when winter is fast approaching ;)

pointdablame:

I think you just have to realize that if you post pictures, you're going to get critcism on it (both constructive and not so much).  It's just human nature I suppose.

For the record, I agree when you talked about worrying about short armed people, etc.  As long as it's comfortable for you, then its fine.  I personally don't think the layout is bad at all either.  However, I hope that you can at least understand that some of us are confused about the buttons.

It's just not a common practice to cut out button holes without knowing what you're going to use them for.  As I said, I just think that space would be better suited for say a spinner, or another custom control.  You could have then put start/coin buttons over each players set-up, and admin buttons along the top if you so chose.  You also could have avoided those buttons altogether using a shift function.  I think most of us were just trying to show you that your method is unlike the standard method.  Is that bad? No.  Will you be able to find uses for the buttons? Sure.  Will you wind up loving the set-up? It's possible, and I hope you do.

It's just not the more... "logical" way to do things IMO.  If, however, I was one of the people who personally offended you, I apologize.

neuromancer:


--- Quote from: mccoy178 on September 03, 2004, 07:34:53 pm ---on layout.  I just asked about the damn six buttons at the top.  Go ahead and defend your statements.  Can they be defended, I guess.  But what was the relevance to the initial question.  
--- End quote ---

Well, if you read my post again, you might notice how I wrote "leaders" so you could explain a bit more about how you're going to operate your cab (emulators, coin door, etc.)

If it was my panel, I'd fill the damn holes, because I'd use said panel for MAME, and MAME just doesn't need 'em. Unless you want to make it idot proof, that is. If you're making a cab for people who can't read instruction cards and learn to press two buttons at once, then maybe you can use buttons for tab and esc and pause. In which case you might add an O and a K. But like I said, you don't need them, and panels with unnecessary buttons are an eyesore, imnsho.

Bob

mccoy178:

Thanks for the suggestions fellas.  I didn't mean to wig out there, but I am looking for constructive thought.  I will prepare myself better in the future.  I really dislike it when I read any thread and it seems as though the next person is just interested in joining in on whatever the last guy said and they deviate from the original thought.  I appreciate you guys helping out.  I can handle the criticism, I welcome it, this just wasn't the post for that.  That for sure will be in the future.  Oh yeah, GO BUCKS!!!

Mameotron:

Personally, I would put the 3 trackball buttons in the 3 bottom holes, and use the three top holes for start buttons or maybe coin buttons.

Or just put your admin buttons there (tab, P, ~, etc.).

I also think it's pretty cool on an OSU themed cab to include a bobble head doll of the GREATEST COACH OSU EVER HAD, arguably the greatest football coach ever of the big 10.  Talk about inspirational!!

Ok, I better stop now.  It hurts to type things like that on my maize & blue keyboard!!

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