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Be careful with your I-pac shift key setup

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slug54:
Last night during a game of Metal Slug 3 we were up to mission 3 and we both needed to insert coins and press our start buttons to continue. Well as it happened we both hit the start buttons at the same time and  it was GAME OVER! the default config for the I-pac is

shift key = player 1 start
shifted player 2 start = Escape

The bad thing is I have a dedicated Escape button and didn't even need to have that function programmed.

I will be re-programming mine today.

                    Slug54


u_rebelscum:

--- Quote ---Last night during a game of Metal Slug 3 we were up to mission 3 and we both needed to insert coins and press our start buttons to continue. Well as it happened we both hit the start buttons at the same time and  it was GAME OVER! the default config for the I-pac is

shift key = player 1 start
shifted player 2 start = Escape

The bad thing is I have a dedicated Escape button and didn't even need to have that function programmed.

I will be re-programming mine today.

                    Slug54
--- End quote ---

I totally agree.  Having player 1 start as the shift key is disaster waiting to happen for any two player CP.  I re-programmed my IPAC the instant I connected it to the computer.  I suggest either no shift key, or the shift key as a button exclusively used for the shift key.

1UP:
There shouldn't be a problem with P1 as shift key.  Just make a different key for escape.  It was an oversight for Andy to make p1+p2 as escape, since these buttons are commonly pressed together on 2 player continue games.  It should have been something less common, like p1+p1button6...  It's really nice though that it's possible to map the regular buttons instead of having a bunch of dedicated menu buttons--very un-arcadelike.

JustMichael:
In my opinion the P1 + P2 thing was done just like ArcadeOS would let you do.  I guess we should ask Andy why P1 + P2 = ESC.
If you are using a seperate button for exiting Mame, I would suggest programming Mame to use a different key to exit and then connecting the button that I-PAC input.

u_rebelscum:

--- Quote ---If you are using a seperate button for exiting Mame, I would suggest programming Mame to use a different key to exit and then connecting the button that I-PAC input.
--- End quote ---

But you still should re-program IPAC.  If you don't, every time both start buttons are pressed, the esc key is still sent, not "1" and "2" keys.  So neither player continues / starts a new game. Here's an exaggerated story:

  Two combatants' electronic representations need to continue.  Two "wacks" sound as one as hands hit their start buttons and jump back to the joysticks.  But neither character re-appears on the screen.   "Huh??"  Again, hands shoot out and hit the start buttons, but again, the warriors are in tune, and hit the start keys at the same time.  "WTF!!!"  The time to continue is running out, so two hands begin to frantically hit the start keys repeatedly.  Finally, but luck and chance, the start buttons are not depressed at the same time, and the characters appear on screen.  But, alas, the player's hands are still wacking the start keys instead of controlling the joystick and action buttons, and both characters cannot dodge the oncoming bullets, and, thus, die again.

A mean player 1 could even just hold down player 1 start for ten seconds and prevent player two from continuing.

I say at least re-map that shift key or re-program IPAC so player 2 start is not a "shifted" key.

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