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| How do you set arcade accurate analog settings ?? |
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| reebboy:
I was playing around with my trackball and spinner settings today and realized that through Mame you can set the speeds as fast or slow as you want. I was setting the speed in Centipede but cannot remember how fast the shooter moved around in the actual arcade game. I guess my question is how do I set the speeds to match as close to the arcade settings as possible. I dont know if my track ball and spinner settings are too fast or slow. |
| pocketbikez:
the only way would be to do a side by side comparison with a real arcade machine. and one setting isnt always perfect for every type of controller. trackballs are different sizes and different brands spin the encoders at different speeds. there are many types of spinners all with different sized encoders. various gas pedals turn the potentiometer at different degrees. when i adjust analog settings i almost always set key/joyspeed to 1% to eliminate any backspin then i adjust sensitivity until the games feels best. |
| Martoon:
Actually, I've thought that it would be nice to have this kind of thing documented somewhere, if measurements could be taken by people with access to actual arcade machines. For example: Centipede: Shooter traveling from left edge of playing field to right edge maps to top surface of trackball moving a linear horizontal distance of 8.37". Tempest: One full revolution of shooter around circumfrence of level 1 playing field maps to one full revolution of spinner. Arkanoid: Paddle traveling form left edge of playing field to right edge maps to 0.46 revolutions of spinner. etc. NOTE: THESE ARE NOT ACTUAL MEASURED VALUES! These are random values pulled from my hindquarters as an example of how actual measurements could be documented. Maybe this could be part of the controls.dat project? |
| Minwah:
Trouble is, since it varies on most peoples hardware it is difficult to measure or reproduce exactly. Since most of the controls.dat stuff is obtained from images/documents rather than actual machines, I think it would be extremely tricky (impossible) to accurately obtain this info for each machine. It would be nice if people with 'real' machines could document this info somhow tho.... |
| Martoon:
--- Quote from: Minwah on August 31, 2004, 05:15:10 pm ---Trouble is, since it varies on most peoples hardware it is difficult to measure or reproduce exactly. Since most of the controls.dat stuff is obtained from images/documents rather than actual machines, I think it would be extremely tricky (impossible) to accurately obtain this info for each machine. It would be nice if people with 'real' machines could document this info somhow tho.... --- End quote --- Which is why it would need to be done by people with access to the original hardware. Although, I think some of the information could also be derived with sufficient documentation. For example, given the diameter of the trackball roller in Centipede and the slotcount of the optical disk, with sufficient information about how the ROM translates input signals into motion, you could probably calculate the relation between trackball linear motion and onscreen motion. But definitely easier if you just have a machine you can measure from. I certainly wouldn't want it to hold up the other things being documented in the controls.dat project, but if/when this type of info is collected somewhere, the comments field in controls.dat seems like a logical place for it to be copied. Anyone interested in starting a repository for this kind of measurement info, and getting people to contribute? I have access to virtually no original machines where I live, so I'm afraid I can't really contribute anything myself. |
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