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| telengard:
--- Quote from: IncrdblHulk7 on August 23, 2004, 11:38:09 am ---I am in the process of making a modular CP. I am going to have a 3"TB panel with necessary buttons. I dont want to assume the use of buttons from another panel - because I might ONLY have TB panel in at a given time. So how many buttons should I put on this panel (2 or 3)??? Also - what should they be connected to (IPac, OptiPac, or both)? I noticed some people tie the optiPac and Ipac wires together - is that worth it? I also want to be able to play games like PC GoldenTee - does this require 3 mouse buttons. I guess I could always push both mouse buttons together to emulate a third button??? Any advice is appreciated! Thanks --- End quote --- Do you mean swappable? If not I would recommend having the control be a separate module. Right now I have a trackball module in, plus other modules ( 2 button module, start buttons module, and some blank modules ). The idea of modular panels is to be able to recreate all kinds of different layouts. Putting buttons w/ your trackball wouldn't be right for a game like marble madness for example. I have no idea about the golden tee, the opti pac supports mouse buttons, but I'm not sure how many. Whoops, just noticed NoOne=NBA= said the same thing I did. I need to learn to read all the posts instead of just the first and responding. :P Also, I am **absolutely** hooked on Reactor which uses two buttons and a trackball. I had never played this in the arcade and it ranks up there w/ Robotron and Defender for me in terms of stress, fun and difficulty. Lots of fun! |
| DougHillman:
--- Quote from: NoOne=NBA= on August 23, 2004, 09:06:52 pm --- --- Quote from: DougHillman on August 23, 2004, 08:17:03 pm ---The only reason that I can see to have buttons on the tb panel would be aesthetics. If you REALLY want a cleaner layout when you're playing tb games or something. --- End quote --- I disagree with this reasoning. Aesthetically, I would prefer a NO button panel for Quantum/Marble Madness, a ONE button panel for Centipede/Millipede/Crystal Castles (ideally one button on EACH side), a 3 button panel for Missle Command, and a NO button panel for Wacko (with a 4-way Wico). I can't think of any 4 button trackball ARCADE games offhand. --- End quote --- Ummm, aesthetics. That's what I mean. Having a 3 button panel instead of a 7. Yes, you could carry it so far as to have a no button, 1 button, 3 button for each game, but that's just carrying the aesthetics to a further extreme. |
| NoOne=NBA=:
That's how I have my modular panels set up. I have 1 button, 2 button, and 3 button panels for use with whatever other controller I put them with. |
| Doc-:
I decided to include three buttons on my modular trackball panel (see the panels page on the website) above the panel. The reason for doing so is multifold: - My trackball is a USB mouse hack, so I already had the mouse button inputs available. - While I don't use the mouse buttons much in mame games (I use a regular button panel next to it for missile command for example) I do find the mouse very useful in PC and Windows games where remapping the keys is not as easy. - Sometimes you do need to use the trackball as a mouse - and often you need mouse buttons. I'm sure you could achieve the same using a separate button panel set up with mouse buttons, but since mame allows easy mapping (and many PC based games don't) why not have both? Cheers! Doc- |
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