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Trackball Panel

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IncrdblHulk7:

I am in the process of making a modular CP.

I am going to have a 3"TB panel with necessary buttons.  I dont want to assume the use of buttons from another panel - because I might ONLY have TB panel in at a given time.  

So how many buttons should I put on this panel (2 or 3)???  

Also - what should they be connected to (IPac, OptiPac, or both)?  I noticed some people tie the optiPac and Ipac wires together - is that worth it?

I also want to be able to play games like PC GoldenTee - does this require 3 mouse buttons.  I guess I could always push both mouse buttons together to emulate a third button???

Any advice is appreciated!  Thanks


GGKoul:

Golden Tee PC needs 1 mouse button, via the Opti-pac, you can wire Left & Right mouse clicks.  And for any addition buttons like "fire", you need an IPAC.

I think it'll be best if you have 3 or 4 buttons on your trackball panel.  As I don't think there's many trackball games that have more then 4 buttons.



NoOne=NBA=:

I would vote for NONE.

If you are really going modular, I would make the button panels separate.
That will allow you the option of a trackball only panel for games like Quantum and Marble Madness, but still allow you to tailor your button panel any other given game.

You also need to consider the size of a trackball panel with buttons, and whether you will be able to have TWO trackball panels for Marble Madness.
I couldn't fit two trackball panels with buttons into my modular system--even if I had included them onto the trackball panels.

Also, you don't have to tie yourself to the I-pac OR Opti-pac with the buttons.
With a modular system, you could connect them to whichever is most convienent for a given game.

DougHillman:

Missile Command is a 3 button trackball game.  Are there any 4 button ones?

Check out the modular CP thread.  

http://www.arcadecontrols.org/yabbse/index.php?board=1;action=display;threadid=16932;start=40

Personally, I'm going with no buttons on the TB or spinner panels (disregard the fact that there are buttons on the spinner panel in my 3D rendering in the linked thread).  As long as you have room for your regular button panel to fit at the same time, there's really no reason to have them on there.  Just taking up space.  Plus, ergonomically, if the only place you can place them would be ABOVE the trackball, it's gonna suck.  The only reason that I can see to have buttons on the tb panel would be aesthetics.  If you REALLY want a cleaner layout when you're playing tb games or something.





NoOne=NBA=:


--- Quote from: DougHillman on August 23, 2004, 08:17:03 pm ---The only reason that I can see to have buttons on the tb panel would be aesthetics.  If you REALLY want a cleaner layout when you're playing tb games or something.

--- End quote ---

I disagree with this reasoning.

Aesthetically, I would prefer a NO button panel for Quantum/Marble Madness, a ONE button panel for Centipede/Millipede/Crystal Castles (ideally one button on EACH side), a 3 button panel for Missle Command, and a NO button panel for Wacko (with a 4-way Wico).

I can't think of any 4 button trackball ARCADE games offhand.

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