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giant cocktails

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MinerAl:

Bug away :)

I've been meaning to get it properly measured and posted to the "anyone interested in original dimensions" thread forever.

The measurements posted above are not exact by any stretch; the corners are very rounded so I estimated in a place or two, but the basics are there.

Sorry for the thread hijack Paige... we'll move this over to the other thread in the future.  Your control panels look awesome.  What were you thinking of for the topfire stick?  Might something like RayB's topfire shaft work in the 49 way?

paigeoliver:

Of course I made the mistake of hooking up a joystick, now I may never finish!

Kremmit:


--- Quote from: Chris on August 17, 2004, 04:42:45 pm ---Someone needs to invent an "optical" trackball that just detects the speed and direction your hand moving over the lens... :)
--- End quote ---

That's just an optical mouse turned upside down.  Mount the sensor in a round housing if you still want it to look like a ball...

Actually, that's not a bad idea!

Kremmit:


--- Quote from: paigeoliver on August 17, 2004, 07:29:44 pm ---drilled out my panels today. Any interest in a single 49-way and interface, as it doesn't look like I am going to use my other one. Unless it turns out that they are better 8-ways then real 8-ways are, in which case I might go all 49-way from now on.

--- End quote ---

I might take that extra SJC off you, but I've already got my own 49-way.  PM me if it's still available.

Chris:


--- Quote from: Kremmit on August 18, 2004, 01:27:24 am ---That's just an optical mouse turned upside down.  Mount the sensor in a round housing if you still want it to look like a ball...

--- End quote ---
On my Microsoft Wheel Mouse Optical, I get jerkey results doing that... it of course stops dead the moment the hand is away from the sensor, no follow-through at all, which feels unnatural.  Plus one axis is backwards, but that can be compensated for in MAME.  I think someone would have to write a special driver for it that would make the optical motions turn a virtual "ball" and have the trackball motion derived from the virtual ball and not from the direct input; otherwise it would feel too unnatural.

It would take up a lot less space than a real trackball, that's for sure.... hmm...



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