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4p control panel questions.
Trimoor:
I just ordered it yesterday, so I don't know.
Try emailing the guy and ask him.
Mameotron:
Hmmm... I was about to buy Hangstrom's KE-72 for my latest cp. Please let us know how this works out.
Tiger-Heli:
--- Quote from: Sir Auros on August 12, 2004, 12:12:55 am ---Yeah, should've mentioned that I've thrown the gamepad idea out the window due to the cost.
That encoder looks interesting and the price is right, but...
A - Do you really get what you pay for?
B - Are the inputs labelled like the I-Pac's?
--- End quote ---
I only heard about that encoder a couple of day ago. From what I can gather from the E-bay ad -
Question A - Yes, you get a 64-input encoder, probably no ghosting. That's the Pro's. The Con's - These are non-programmable AFAIK. Not bad for MAME, but if you want to play NES or ZSNES emu's that don't let you re-map keys and that key isn't one of the 64 - you're out of luck. You're also out of luck if you want Button 1 to be one key for one emu and something else for another emu. The other drawback is you are dealing with Molex connectors rather than screw terminals. The final drawback is that I think there are about 40 of these left from a production run in the late 70's, so if yours breaks, or you want to build another panel for a friend, you're back to square one.
Question B - No but that really doesn't matter - You get a keymap with the encoder. If you want Button 1 to be Left Alt and Left Alt is Connector 4 Input 4 on the KeyMap, that's where you wire Button 1. It is direct mode so you have a ground and wires to each button which is good (direct mode from a wiring standpoint, I suspect the CPU is multiplexed).
Your best option for a 4P CP is the I-PAC/4, but if cost is a major concern, you can do what you want with the KeyWiz from www.groovygamegear.com (or KeyWiz ECO if you don't mind soldering), but you will have to share some inputs. See my reply to CobraTracker in this thread for details.
http://www.arcadecontrols.org/yabbse/index.php?board=1;action=display;threadid=21870;start=msg177854#msg177854
Bgnome:
--- Quote from: Tiger-Heli on August 12, 2004, 07:13:33 am ---
--- Quote from: Sir Auros on August 12, 2004, 12:12:55 am ---Yeah, should've mentioned that I've thrown the gamepad idea out the window due to the cost.
That encoder looks interesting and the price is right, but...
A - Do you really get what you pay for?
B - Are the inputs labelled like the I-Pac's?
--- End quote ---
I only heard about that encoder a couple of day ago. From what I can gather from the E-bay ad -
Question A - Yes, you get a 64-input encoder, probably no ghosting. That's the Pro's. The Con's - These are non-programmable AFAIK. Not bad for MAME, but if you want to play NES or ZSNES emu's that don't let you re-map keys and that key isn't one of the 64 - you're out of luck. You're also out of luck if you want Button 1 to be one key for one emu and something else for another emu. The other drawback is you are dealing with Molex connectors rather than screw terminals. The final drawback is that I think there are about 40 of these left from a production run in the late 70's, so if yours breaks, or you want to build another panel for a friend, you're back to square one.
Question B - No but that really doesn't matter - You get a keymap with the encoder. If you want Button 1 to be Left Alt and Left Alt is Connector 4 Input 4 on the KeyMap, that's where you wire Button 1. It is direct mode so you have a ground and wires to each button which is good (direct mode from a wiring standpoint, I suspect the CPU is multiplexed).
Your best option for a 4P CP is the I-PAC/4, but if cost is a major concern, you can do what you want with the KeyWiz from www.groovygamegear.com (or KeyWiz ECO if you don't mind soldering), but you will have to share some inputs. See my reply to CobraTracker in this thread for details.
http://www.arcadecontrols.org/yabbse/index.php?board=1;action=display;threadid=21870;start=msg177854#msg177854
--- End quote ---
i agree with you on the most part but i am pretty sure zsnes allows for custom control mapping. most of the emulators i plan on using do. as for the molex, i think i will be bypassing them completely and soldering wires and connecting to screw terminals.
if anyone wants the keymap, i can post it. one thing i noticed tho, is that it is slightly off.. the map shows that pin 1 on each bank is assigned to a keycode, when in fact it isnt. pin 1 and pin 10 are grounded, so each key on the keymap is off by 1 pin.
its a big board too, like cd case size..
Trimoor:
Could you post the keymap?
I just bought one and would like to prepare.
Also, what type of molex connectors are they?
Is it .1" pin spacing? (same as ide cable)